Erik Schreuder Explains Dark Matter’s Confusing Ending

Erik Schreuder Explains Dark Matter’s Confusing Ending

Dark Matter, the recently released game on Steam has left a bad taste in some players mouths. Apparently they weren’t too happy about the game’s sudden ending and hit the message boards to voice their frustrations. Players felt the ending was an incomplete product, especially since the game ended with the confusing, “you have reached the end of the game but there may be more left to explore” line.

If you recall, the game did not meet its Kickstarter goal and as a result the game wasn’t completed as initially intended. The goal was to create a game with 12-16 hours of gameplay, however due to their financial situation a 6-8 hour game was produced. Why even release the game? Well, the game’s developer still wanted to make Dark Matter known to the public.

It seems that the complaints didn’t fall on deaf ears, as Erik Schreuder, CEO of Dark Matter publisher Iceberg Interactive, released a statement offering an explanation, which appeared on the game’s Steam community page,

We would like to stress that the game is exactly as described on Steam (including that it contains 14 levels) – it is simply not true that the game is unfinished, or unplayable. Some people have misquoted the developer as having admitted that the game is incomplete; we should reiterate that what was meant was that this is not the $30 full-priced game, but the episodic budget version (currently selling at $13,49 at 10% off).

On the plus side Schreuder does not completely dismiss players concerns and instead admits that that game’s ending is indeed confusing, he even offers and apology,

It is true however, that at present, the end of the game may cause confusion and is not satisfactory. We sincerely apologise for this, as it is not of the standard we would expect. We are working to offer a more conclusive and satisfying ending to the game as we speak and expect a fix to appear as soon we are able to.

If you ask me, there are tons of games with frustrating and questionable endings (Halo 2, Dark Souls, Silent Hill, God of War 2); anyone remember the outrage the ending to Mass Effect 3 caused? However, I’m going to disagree with the complaints. Sorry, but in no shape or form did the final text state the dredged “…to be continued.” (Dante’s Inferno, anyone?) However, if the game does feel unfinished than maybe this could be used as a teachable lesson to other developers on what not to do in the future. 

What did you think about Dark Matter? Did Schreuder’s explanation suffice? Leave your comment below.