Escape From Tarkov (EFT) update for today will go live soon after approximately two hours of server maintenance, but if you need to know about all the changes and fixes coming with the new update, take a look at the official notes.

As the update 0.12.12.31 patch notes reveal, Battlestate Games have added a brand new sound to the game when a player walks over a plastic surface. Also, the sound of movement for walking over wooden surfaces has been readjusted.

You can expect reduced Network Latency after installing the EFT update for today, thanks to a bunch of network optimizations. Moreover, the developers have made some improvements to the spawn locations of Scav players to avoid any incorrect spawns.

The update is supposed to go live today at 5 am ET/9 am UTC/11 am CEST when the maintenance is finished, but keep in mind that developers might extend the downtime if they face difficulties during the backend update.

You can check out the full list of fixes and changes for the EFT update for today (August 11) below:

Changes:

  • Optimized the network buffer to reduce network latency for other players;
  • Adjusted the Player Scav spawn system to prevent spawns in incorrect positions;
  • Changed the “task item” icon display. Now it will appear only when the item is still required for the task. If the subtask is already completed and all items are transferred, the icon will not appear;
  • Added new sounds of movement on plastic surfaces;
  • Adjusted sounds of movement on thin wood surfaces;
  • Added sounds of falling ammo casings on plastic surfaces.
  • Mip Streaming has been reworked and can now be enabled in the Graphics settings. 2 new options were added in the Graphic settings:
  • Mip Streaming disk request limit
  • The lower the value, the slower the speed of loading textures to a given quality. If the value is increased, textures will load faster, while also increasing the load on the hard drive. On slow drives, this can lead to a large queue of drive operations and the opposite effect — textures will start loading slower.
  • Buffer size
  • The amount of RAM that is reserved for textures loading to a given quality. The larger the amount is, the higher the peak disk load and the faster the loading of all the necessary textures will be.

Fixes:

  • Players can now see each other in The Lab lobby screen if before that they went into raids at different time settings (daytime and nighttime);
  • Fixed VOIP button locations for the 2560x1080 resolution;
  • Fixed incorrect bot behavior when receiving damage from barbed wire;
  • Fixed the ability to get inside fire trucks on Shoreline and Lighthouse;
  • Fixed the missing sounds of Player Scav heavy breathing at low stamina;
  • Fixed the glowing foliage during rain with SSR enabled;
  • Fixed the dropping points of airdrops in places where they could collide with other objects;
  • Fixed the interaction radius of the WARTECH TV-109 + TV-106 chest rig laying on the ground;
  • Fixed the phrase settings resetting after changing other settings;
  • Fixed the ability to transfer items to the Scav inventory in the after raid screen;
  • Fixed the localization of the “item is not found in stash” error when trying to use it for a barter on the Flea Market;
  • Fixed incorrect display of the special slots icon at low resolutions;
  • Fixed the ability to stand up under trailers, wagons, trucks when there is no space for it;
  • Fixed the incorrect 3rd person stationary jump animation when the character is overweight;
  • Fixed camera stutters when moving in a zigzag;
  • Fixed the speed of going prone after getting rid of the overweight status;
  • Fixed the incorrect jump animation during sprint;
  • Fixed forced launch of the game on the secondary monitor;
  • Fixed the ability to insure RSP flares;
  • Fixed the ability to change the Benelli M3 fire mode when the weapon is on bolt catch;
  • Fixed incorrect player movement speed while crouching;
  • Fixed player movement animations while doing side-steps and moving in opposite directions while crouching;
  • Fixed an issue that led to inability to interact with airdrops in some cases;
  • Fixed the display of the task item icon on the Player Scav item transfer screen;
  • Removed the incorrect voice lines for English BEAR PMC voices;
  • Fixed an issue that led to signal pistol cartridges and RSP flares teleporting in some cases;
  • Fixed the speed of leaning animation while using Q/E leans during slow Alt+A/Alt+D leans;
  • Fixed the Rogue bosses' behavior for finding cover in buildings on Customs;
  • Fixed the display of item names in the inspector in Japanese and Korean localizations;
  • Fixed an issue that led to significantly reduced FPS on nighttime Factory;
  • Fixed an incorrect animation that led to the ability to go prone while jumping.

If you face any new bugs or difficulties when playing EFT after installing the update for today, make sure to report it to the support team.

Escape From Tarkov is currently one of the few games in the market that delivers an accurate first-person shooter simulator in an extraction-based game mode featuring a PvPvE experience. Probably the closest followers of the game are Hunt Showdown and The Cycle Frontier.

That being said, if the rumors around an extraction-based game mode in Call of Duty Modern Warfare 2 turn out to be true, it could be the biggest competitor that Escape From Tarkov has ever had, though EFT still remains on top when it comes to delivering simulation gameplay.

Call of Duty Modern Warfare 2 multiplayer will be revealed next month, during which we expect to hear more about the online game modes, including the rumored extraction-based mode.