Escape From Tarkov Update Patch Notes and Servers Down Today (October 11)

Escape From Tarkov will be offline during the installation of today's update!

By Kyle Knight

October 11, 2021

A brand new Escape From Tarkov update is set to be deployed later today (October 11) and will bring the game to version with plenty of changes.

Unfortunately, the installation of the latest Escape From Tarkov patch will come with some lengthy server downtime. During the installation period, players will be unable to play Escape From Tarkov.

Here’s everything you need to know about the new Escape From Tarkov update, including the official patch notes and how long the servers will be down on October 11.

  • READ MORE: Apex Legends Monsters Within Halloween Event Start Time & Date

Escape from Tarkov – Action Gameplay Trailer

Escape from Tarkov – Action Gameplay Trailer

Escape From Tarkov Server Downtime Schedule

The official Battlestate Games Twitter account has revealed that Escape From Tarkov will be updated to version, with servers being taken offline at 5AM PT / 8AM ET / 1PM BST.

In order to update Escape From Tarkov, servers will be offline for a total of 4 hours. Once the maintenance has been completed, players will then be able to jump back in and play.

Assuming no issues arise, players should be able to play Escape From Tarkov again at 9AM PT / 12PM ET / 5PM BST.

  • READ MORE: Top 5 Best Assault Rifles For Warzone Season 6

Escape From Tarkov Patch Notes

Below you will find the official patch notes for the brand new Escape From Tarkov update deployed on October 11.

Optimization and Performance

  • Made adjustments that allowed to reduce the amount of consumed RAM after finishing a raid.
  • Changed the logic of in-game fonts that allowed to reduce memory consumption.
  • Enabled Reflex no longer affects performance in the Hideout.
  • Optimized the logic of loading character voices in raid, which reduced the time to load into raids.
  • Optimized the sound batch loading, which reduced memory consumption and time to load into raids.
  • Optimized the location loading time by rationalizing the logic of storing game resources.
  • Optimized the memory consumption of the client by unloading all unused scenes from the memory.
  • Optimized trader offer search time while using context search and filters.
  • Added the “Enable Hideout pre-load” option in the game settings. If the option is enabled, it pre-loads the Hideout; if the option is disabled, the Hideout will load only when accessed. Disabling this option will reduce the main menu loading time when starting the game and after finishing raids. The option is disabled by default.

Visual and Graphical Changes

  • Shadow render distance is increased to 500 m regardless of shadow quality settings to ensure correct shading on locations. The resampling system has also been reworked to optimize performance.
  • Fixed the work of the camera that led to weapon distortion on screen edges on some FOV settings.

Gameplay and QOL Сhanges

  • Reworked the game logic of the inventory, item moving and context menus to minimize the number of errors that occurred in the stash.
  • Added the ability to change weapon fire modes “by rotation” by double-pressing the fire mode key.
  • Added a “to menu” button to the first post-raid screen to skip all next screens.
  • Added a check mark that lets you know if a weapon matches the Mechanic’s task requirements when inspecting it in the preset menu.
  • Added the maximum single fire rate parameter for all weapons.
  • All broken and damaged window glass is now synchronized between all players even if loading into an already ongoing raid.
  • The AI of all Scavs, Raiders, and Bosses has been moved to a new technology platform that will allow us to expand and increase the complexity of AI-driven unit behaviour, and also increase the number of Scavs in a single raid in the future.
  • Completely redesigned the quest system engine. This will decrease the number of errors in the quest system and will facilitate the creation of more diverse and engaging quest mechanics in the future.
  • Optimized the formula of calculating Fence reputation penalty when killing Scavs while having a high reputation.
  • Changing the quality settings of shadows and textures, choosing graphics presets and changing the Mip Streaming option is no longer possible during a raid.
  • Redesigned the system of game settings that allowed to avoid several existing problems when changing parameters.
  • Now, when trying to create an offer with missing items for sale, a “No available items” message will appear.
  • The raid session id in the bottom left corner is now unique for every player. It will no longer be possible to tell on which server a streamer is currently playing.

Fixed Bugs

  • Various object penetration fixes on locations.
  • Players would not speed up when holding the sprint key while moving prone.
  • Scav faction was displayed as “SAVAGE” instead of “SCAV” on the lobby screen.
  • Game freezes when starting/handing items for a craft.
  • TOZ KS-23M Carbine was shooting well below the aiming point.
  • Players were not receiving mail with aid while in distress condition.
  • Leaning position was not resetting after moving and pressing the lean key again if the lean key was set to “Press”.
  • Weapon loading through the chamber was leveling the “Mag Drills” skill slower than the supposed value.
  • Hideout areas could remain inaccessible at the end of the build timer until the game was restarted.
  • Players could freeze on the stationary weapon after using gestures or quick-releasing their backpack.
  • Chambered cartridge would get pulled out of the chamber if the player used the “Top-Up” on this type of cartridge in the stash.
  • The “Memory” skill would not grow by 5% from the current level when the player levels another skill by 1 level.
  • Tagilla would go through the cistern collision and get stuck inside it.
  • The breathing sounds would not play when loading into a raid with Tagilla’s “UBEY” or “Gorilla” welding masks equipped.
  • Cultist knife poison amount would not get counted correctly.
  • Flashlight light would go through obstacles.
  • If the player spammed the compass key while dropping a backpack, the compass would not appear in the hand, but the azimuth would appear on the HUD.
  • Players could move without animation if they quickly pressed the movement keys.
  • Truck windows were visible through the fog on the “Customs” location.
  • Fixed various issues causing “error 500”.
Have something to tell us about this article?
Let us know

Gaming Trailers

WRC 10 | Accolades Trailer
Dying Light | Platinum Edition Launch Trailer
Kyle Knight

Kyle is a Film and TV graduate from Coventry. He's a PC enthusiast with a not so enthusiastic PC and is all about triple-A titles!

Read more of Kyle's articles

Got a tip?

Let us know