The highly anticipated expansion of The Elder Scrolls Online is now available on PC. ESO High Isle brings many new quests, characters, and changes to the game, all of which have been detailed in the official patch notes.

The first part of the Legacy of the Bretons expansion series, High Isle, is now available for all PC gamers across the world. With this brand new DLC, players are about to explore a brand new region, meet new characters, and go on exciting missions.

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After almost 6 hours of maintenance, all PC servers for The Elder Scrolls Online are now live and you can log in to your account and begin your new journey. The new update weighs around 4.6 GB, but if you prefer to have a look at the latest changes first, then check out the official patch notes for High Isle down below:

ESO High Isle Update Patch Notes

High Isle - New Features

New Zone – High Isle:

  • Set sail for adventure in the Systres Archipelago! In this update, you’ll travel to High Isle and Amenos, two of the four islands southwest of Tamriel.
  • To begin your travels to High Isle, you can choose from among the following:
    • Create a new character and play through the Tutorial
    • Enter the zone with an existing character by one of the following means:
      • Use a Wayshrine to enter High Isle near the city of Gonfalon Bay
      • Use a boat or cart outside Elden Root, Mournhold, or Wayrest to travel to the Gonfalon Docks
      • Travel to a friend who is already in High Isle
  • After you complete the Tutorial or otherwise arrive in High Isle, seek out the rogue Jakarn awaiting for your arrival at various locations in and around Gonfalon Bay. He’ll ask you for help in the Main Story and send you to meet with Lady Arabelle Davaux inside the city.
  • In addition to the Main Story, the High Isle chapter includes the following activities:
    • Six delves, four on High Isle and two on nearby Amenos, each with its own Skyshard, boss, and associated content
    • Six challenging world bosses, including the terrifying Sable Knight occupying a ruined castle on High Isle, or the crafty Glemyos Wildhorn, a lord of the trickster faun race and master of their domain on Amenos
    • Two public dungeons: The ancient Spire of the Crimson Coin, a source of great legends and even greater treasures, and Ghost Haven Bay, the last refuge of long-dead pirates and their vengeful captains
    • Three new set crafting locations
    • Nine full-length Objective quests
    • Many independent content quests, unique distractions, and many other wilderness and city encounters throughout the zone

Volcanic Vents and Lava Vents:

  • Seek out large Volcanic Vents and engage in group, overworld content as you assist the druids in their efforts to calm the eruption. Volcanic Vents will appear with an icon on your map when they are active!
  • Discover smaller Lava Vents and defeat the emerging enemies yourself or with friends.
  • Earn special rewards for defeating these creatures and keeping the Systres safe for another day!

Tales of Tribute:

  • The new tactical card game, Tales of Tribute, has been growing in popularity in taverns across Tamriel and now you can learn how to play and unlock a fun new pastime!
  • To begin, visit the Roister Club of Gonfalon Bay, in High Isle. There, speak with Brahgas who will get you started on your journey to becoming a Tribute Master. You can learn more about the decks here.

Two New Companions: Ember & Isobel:

  • If you have access to the High Isle Chapter, you can unlock the two Companions through completing associated quests in the High Isle zone. 
  • Once either objective is completed, the respective Companion collectible will be granted.
  • Each Companion possesses a passive perk ability which benefits you while the Companion is active, which can be seen via the Companion menu. This perk may also be permanently unlocked via Companion achievement accomplishment.

New Trial – Dreadsail Reef:

  • Dreadsail Reef is a 12-player Trial off the coast and can be reached via boat in the northwest section of High Isle.
  • The Trial includes a normal and challenging Veteran version.
  • There are unique Item Sets within the Trial including Perfected versions only found in the Veteran difficulty.
  • Unique Achievement awards are available for completing the Trial including:
    • Unique Body and Face Markings
    • A unique Mount
    • Several Titles
    • Unique housing items

New Item Sets:

  • Overland
    • Blessing of High Isle – Light
      • 2 – Adds 1096 Maximum Magicka
      • 3 – Adds 129 Magicka Recovery
      • 4 – Adds 1096 Maximum Magicka
      • 5 – When you are healed while in combat, increase your Weapon and Spell Damage by 369 for 5 seconds.
    • Steadfast’s Mettle – Medium
      • 2 – Adds 129 Stamina Recovery
      • 3 – Adds 1096 Maximum Stamina
      • 4 – Adds 1096 Maximum Stamina
      • 5 – While you have a food buff active, reduce the cost of your Core Combat Abilities by 25%
    • Systres’ Scowl – Heavy
      • 2 – 1096 Maximum Stamina
      • 3 – 1206 Maximum Health
      • 4 – 1096 Maximum Stamina
      • 5 – When you Bash an enemy, place Systres’ Scowl on them for 15 seconds. When hit by a Light Attack, a target with Systres’ Scowl takes 1973 Frost Damage, up to once every second.
  • Crafted
    • Druid’s Braid
      • 1 – Adds 1206 Maximum Health
      • 2 – Adds 1096 Maximum Magicka
      • 3 – Adds 1096 Maximum Stamina
      • 4 – Adds 1206 Maximum Health
      • 5 – Adds 1565 Maximum Magicka
      • 6 – Adds 1565 Maximum Stamina
      • 7 – Adds 1722 Maximum Health
      • 8 – Adds 1565 Maximum Magicka
      • 9 – Adds 1565 Maximum Stamina
      • 10 – Adds 1722 Maximum Health
      • 11 – Adds 1565 Maximum Magicka
      • 12 – Adds 1565 Maximum Stamina
    • Order’s Wrath
      • 2 – Adds 657 Critical Chance
      • 3 – Adds 129 Weapons and Spell Damage
      • 4 – Adds 657 Critical Chance
      • 5 – Adds 943 Critical Chance
      • 5 – Increases your Critical Damage and Critical Healing by 8%
    • Serpent’s Disdain
      • 2 – Adds 1096 Maximum Stamina
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 1096 Maximum Magicka
      • 5 – Increase the duration of Status Effects you apply by 16 seconds.
  • Trial
    • Whorl of the Depths – Light
      • 2 – Adds 129 Weapon and Spell Damage
      • 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%
      • 4 – Adds 129 Weapon and Spell Damage
      • 5 – Adds 657 Critical Chance (Perfected only)
      • 5 – When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
    • Pillager’s Profit – Light
      • 2 – Adds 4% Healing Done
      • 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
      • 4 – Adds 1096 Maximum Magicka
      • 5 – Adds 129 Magicka Recovery (Perfected only)
      • 5 –Casting an Ultimate ability while in combat grants 5% of Ultimate spent as Ultimate, up to a max of 20, to up to 11 group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set every 45 seconds.
    • Coral Riptide – Medium
      • 2 – Adds 657 Critical Chance
      • 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%
      • 4 – Adds 1487 Weapon and Spell Damage
      • 5 – Adds 1487 Critical Chance (Perfected only)
      • 5 – Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina.
    • Pearlescent Ward – Heavy
      • 2 – Adds 1206 Maximum Health
      • 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
      • 4 – Adds 4% Healing Taken
      • 5 – Gains 1206 Maximum Health (Perfected only)
      • 5 - Grants you and up to 11 other group members Pearlescent Ward.Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive.Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.
  • Mythic
    • Dov-rha Sabatons
      • 1 – While Sprinting gain a stack of Draconic Scales every 0.5 seconds, granting you 660 Armor, up to 20 stacks max. Upon stopping you deal Physical Damage per stack in an 8 meter shockwave, gain a damage shield equal to damage dealt, and retain Draconic Scales for 10 seconds but cannot gain new stacks. At 20 stacks, this damage will also stun for 3 seconds. The damage scales off the higher of your Physical or Spell Resistance.
    • Lefthander’s War Girdle
      • 1 – Roll Dodge no longer evades attack and instead grants a damage shield that absorbs up to 20990 damage over 1 second. This damage shield is unaffected by Battle Spirit.
    • Mora’s Whispers
      • 1 – Gain up to 1528 Critical Chance and 15% increased Inspiration, Alliance Rank, Alliance skill, and monster kill experience based off how many books of Shalidor's Library have been collected.
    • Oakensoul Ring
      • 1 – While equipped, grants Major Prophecy, Savagery, Brutality, Sorcerery, Berserk, Courage, Force, Protection, Resolve, Heroism, and Minor Intellect, Endurance, and Fortitude..
    • Sea-Serpent’s Coil
      • 1 – While at full Health, you gain 40% damage reduction. After taking damage while at full Health in combat, you gain Serpent's Rebuke for 10 seconds, snaring yourself by 40% and gaining Major Berserk and Major Courage, increasing your damage done by 10% and Weapon and Spell Damage by 430.The damage reduction does not apply while Serpent's Rebuke is active.

New Antiquities:

  • You’ll be able to obtain a unique Druidic Provisioning Station by finding all the associated leads in High Isle. 
  • A golden ship’s helm or a druidic megalith can be found for adventurers’ homes, for those who are plucky enough to locate the leads. 
  • A lead for the Nighthunter’s Cowl can be found in High Isle. 

New Collectibles and Outfit Styles:

  • Outfit Styles  
    • The Ancestral Breton outfit styles can now be occasionally found when digging for Antiquities. 
    • The Steadfast Society outfit styles can now be obtained from High Isle World Boss Daily Quests. 
  • Markings  
    • The Stormsurge Body Markings can be obtained by completing the Dreadsail Reef Conqueror achievement, which requires completing Dreadsail Reef on Veteran Mode. 
    • The Stormsurge Face Markings can be obtained by completing the Master Marine achievement, which requires defeating all the encounters in Veteran Dreadsail Reef on Hard Mode in one run. 
    • The Stonelore's Legend Body Paint can be obtained by completing the Ascendant Unmasked achievement. 
    • The Stonelore's Legend Face Paint can be obtained by completing the Life of the Party achievement. 
  • Mounts 
    • The Stormsurge Howler mount can be obtained by completing the Swashbuckler Supreme achievement, which requires completing all the achievements in Dreadsail Reef. 
  • Emotes 
    • The Sapphire Heraldy Horn 1 emote can be obtained by completing the Founder's Foe achievement in Tales of Tribute. 
    • The Sapphire Heraldy Horn 2 emote can be obtained by completing the Tribute Tactician achievement in Tales of Tribute. 
    • The Sapphire Heraldy Horn 3 emote can be obtained by completing the High Roller achievement in Tales of Tribute. 
  • Costumes 
    • The Courtly Traveling Attire costume can be obtained by completing the Peace in Our Time achievement. 
  • Mementos 
    • The Crimson Bone Hammer memento can be obtained by completing the Spire of the Crimson Coin public dungeon quest, “Blood, Books, and Steel”.
    • The Ghost Haven Caravel memento can be obtained by completing the Ghost Haven Bay public dungeon quest, “Buried at the Bay”.
  • Pets 
    • The Coral Haj Mota pet awaits for those players who can get 25 lures from Ghost Haven Bay and 25 decoys from The Spire of the Crimson Coin. 
    • Rielle Rescue Dog can be obtained by completing the quest “Challenges of the Past” from Tales of Tribute.
  • Tales of Tribute Decks
    • Saint Pelin
    • Grandmaster Delmene Hlaalu
    • Psijic Loremaster Celarus
    • Duke of Crows
    • Red Eagle, King of the Reach
    • Ansei Frandar Hunding
    • Rahjin, the Purring Liar
    • Sorcerer-King Orgnum
  • Houseguests
    • Brahgas can be obtained as a houseguest by completing the Tales of Tribute Master achievement in Tales of Tribute.

New Dyes:

  • The Chivalric Silver dye can be obtained by completing the Savior of High Isle achievement. 
  • The Pyandonean Purple dye can be obtained by completing the Dreadsail Reef Vanquisher achievement, which requires clearing Dreadsail Reef on Normal Mode. 
  • The Roister's Cerulean dye can be obtained by completing the Tales of Travel achievement. 
  • The Cardship Crimson dye can be obtained by completing the Roister's Club Master achievement. 
  • The Patron's Gold dye can be obtained by completing the Tales of Tribute Master achievement, which requires completing all the achievements in Tales of Tribute.

New Achievements and Titles:

  • The "Savior of High Isle" title can be obtained by completing the Savior of High Isle achievement.  
  • The "Three Thrones' Defender" title can be obtained by completing the Champion of High Isle achievement. 
  • The "Knight Errant" title can be obtained by completing the Flower of Chivalry achievement. 
  • The "Dreadsails' Scourge" title can be obtained by completing the Dreadsail Reef Vanquisher achievement, which requires clearing Dreadsail Reef on Normal Mode. 
  • The "Seaborne Slayer" title can be obtained by completing the Dreadsail Reef Conqueror achievement, which requires clearing Dreadsail Reef on Veteran Mode. 
  • The "Hurricane Herald" title can be obtained by completing the Master Marine achievement, which requires defeating all the encounters in Veteran Dreadsail Reef on Hard Mode in one run. 
  • The "Soul of the Squall" title can be obtained by completing the Fleet Queen's Foil achievement, which requires defeating all the encounters in Veteran Dreadsail Reef on Hard Mode, without suffering a group member death, within 30 minutes. 
  • The "Swashbuckler Supreme" title can be obtained by completing the Swashbuckler Supreme achievement, which requires completing all the achievements in Dreadsail Reef. 
  • The "Roister's Club Initiate" title can be obtained by completing the Roister's Club Initiate achievement. 
  • The "Roister's Club Trainee" title can be obtained by completing the Roister's Club Trainee achievement. 
  • The "Roister's Club Novice" title can be obtained by completing the Roister's Club Novice achievement. 
  • The "Roister's Club Regular" title can be obtained by completing the Roister's Club Regular achievement. 
  • The "Roister's Club Adept" title can be obtained by completing the Roister's Club Adept achievement. 
  • The "Roister's Club Expert" title can be obtained by completing the Roister's Club Expert achievement. 
  • The "Roister's Club Veteran" title can be obtained by completing the Roister's Club Veteran achievement. 
  • The "Roister's Club Master" title can be obtained by completing the Roister's Club Master achievement. 
  • The "Cardsharp" title can be obtained by completing the Ebony Roister achievement. 
  • The "Club Contender" title can be obtained by completing the Quicksilver Roister achievement. 
  • The "High-Stakes Gambler" title can be obtained by completing the Electrum Roister achievement. 
  • The "Game-Baron" title can be obtained by completing the Rubedite Roister achievement. 
  • The "Club Virtuoso" title can be obtained by completing the Tales of Tribute Master achievement, which requires completing all the achievements in Tales of Tribute. 

New Home:

  • Whether the bay's waters are tranquil or rough, you'll always find a spot of calm and warmth within the walls of this cozy inn room in Gonfalon Bay. Services abound just outside the door, making this a convenient berth.
  • This inn room can be earned by completing the “Room to Spare” quest in Gonfalon Bay or can be purchased for 3000 gold if you’ve already completed that quest elsewhere.

New Furnishings:

  • 50 new High Isle furnishing plans, which can be obtained from monsters and containers across High Isle
  • A modest selection of new Home Goods furnishings that can be purchased from Miruza in Gonfalon Bay, including some lovely flowers and cypress trees.
  • Ten new achievement furnishings, which can be purchased from Jeran Antieve in Gonfalon Bay once you’ve completed the associated achievements.
  • A set of nine new paintings, which can rarely be found in treasure chests across High Isle.
  • Several new antiquities, including a new provisioning station!
  • A new bust and trophy celebrating victory in Dreadsail Reef.
  • A set of new tapestries featuring the art from seven different cards, which can be earned as rare rewards from Tales of Tribute matches.

Base Game - New Features

Mundus Stones in Armory:

  • Mundus Stones have been added to the Armory system! Each Armory build will now save your current Mundus Stone and loading that build will grant you that Mundus Stone boon. The preview screen for each build slot will also display the Mundus Stone saved for that build.

AMD FidelityFX Super Resolution (FSR):

  • We recommend starting with Ultra Quality mode and lowering from there as needed as we have seen great performance gains with this alone, especially on older graphics cards.
  • FSR 1.0 works best with higher quality antialiasing; we recommend setting your antialiasing to TAA if you enable FSR, but we support using FSR with any antialiasing option.

Quickslot Wheel Updates:

  • Allies, mementos, emotes, and tools can be slotted to their corresponding wheels directly from their respective Collections menu category.
  • You can now assign any emote to the existing quickselect wheel.
  • The existing emote wheel when utilizing Gamepad Mode can now be used through the quickselect wheel keybind.

Choose Title Screen Music:

  • You now have the ability to choose which title music theme plays on the game’s login screen. In the Audio Settings tab, there is a new drop down labeled "Intro Music".

New Accessibility Mode:

  • We’ve added a new pre-game screen, which appears prior to the login screen, that offers the option to select Accessibility Mode. When choosing this mode you will automatically be swapped to use the Gamepad UI, but the keybinds will be adjusted for whatever input is being used (keyboard or gamepad).

Ascending Tides - Fixes and Improvements

Dungeons

  • Coral Aerie
    • General
      • Erroneous effects applied by the Yaghra will no longer display in your active effects.
      • Gryphon’s Slashing Talons ability will no longer hit player characters outside of the telegraphed area.
    • Maligalig
      • Storm Front will now always form when Storm Cell is created.
    • Varallion
      • There is no longer an erroneous icon for Mind Link.
  • Shipwright’s Regret
    • General
      • The Short Commute achievement will now always be awarded when the conditions are met.

Blackwood - Fixes and Improvements

Monsters

  • An Argonian Behemoth in Xi-Tsei is no longer able to see through stealth. 

Quests

  • The Face of Change: Fixed an issue where you might get two different prompts on the door leading into the Ayleid ruin.

Dark Brotherhood - Fixes and Improvements

General

  • Gjakerth Rockthrower is no longer as vigilant as he once was.

General

  • Anvil's guild traders no longer refuse to deal with criminals. The whole town is rotten, I tell you! Rotten!

Deadlands - Fixes and Improvements

General

  • Fixed an issue where enemies in the Rockgrove trial would drop Blackwood overworld item set pieces, rather than the trial item sets pieces.

Quests

  • Death Stalks the Weak: Fixed an issue where grouped players simultaneously interacting with the Discharge Labrum could block one another's progress.

Dragonhold - Fixes and Improvements

Quests

  • The Dragonguard's Legacy: A grapple point on the western side of Storm Talon Temple is now easier to grapple to, rather than smashing your character’s face against the wall right below it. 
  • Order of the New Moon:
    • Caska will no longer clip through Ranza if you elect to let her intimidate Kazann. 
    • Fixed an issue with Trial Master Zayri so she properly despawns after leaving the balcony, instead of being very forgetful and coming back to the ledge. Maybe she forgot her keys? 
  • The Dark Aeon: Joorahmaar will no longer be all up in your business after you resurrect at the door to the room.

Elsweyr - Fixes and Improvements

Monsters

  • Dragons no longer have a chance to remain hovering indefinitely.

Quests

  • The Demon Weapon: The gate from being able to progress on the main quest if your next quest would be "The Tharn Speaks" has been removed if you are holding onto "The Demon Weapon" (and vice versa). Now if you are on The Tharn Speaks, the Abnur Tharn follower in Wormroot Depths for The Demon Weapon (gold armor) will not spawn until you enter the secret chamber (whereupon The Tharn Speaks' follower, black armor, will despawn). If you are not on The Tharn Speaks and have no Old Abnur, New (Older?) Abnur will be around the whole time.

Greymoor - Fixes and Improvements

General (Exploration)

  • A pot of unlootable mystery stew is gone from a certain homestead. It was perpetually out of range despite being right there in front of you. Why do you confound me, stew? What dark powers deemed that I cannot sample your deliciousness? Why have they forsaken me? Who must I vanquish for this outrage?

Antiquities

  • When you complete a given Antiquity Codex for a furnishing, said furnishing will now be available for purchase at an appropriate achievement vendor.
  • Added NPC subtitles during the Scrying or Excavation tutorials.
  • Adjusted the drop rate for the Grand Hattu Oynx lead and will no longer drop once the codex has been completed.
  • Losing an internet connection or closing the client while Scrying will no longer cause the game to crash.

NPCs

  • You can now properly assassinate Galeri Hlaren.

General (Quests)

  • Muffins will no longer walk through Elsbytte when found during their random encounter in the wilderness. 

Quests

  • A Clan Divided: The step to use the Stonemelt solution is no longer shared so the theaters can play out properly between grouped players and context isn't lost. 
  • A Gathering Storm: A Spriggan near the backpack you're supposed to search will no longer run up and sucker punch you while reading. 
  • A Salskap to Remember: The audience is no longer floating above their seats. I've heard of being on the edge of your seat, but hovering over it has a very different context. 
  • Dark Clouds Over Solitude: Fixed an issue where you could not advance the quest when leaving High King Svargrim's chambers by wayshrine. 
  • Meridia's Brilliance: Priest Direnna will no longer show up in the world when not on this quest.
  • The Gray Host: Added a ladder on the other side of the Undergrove door to indicate where you came from, even if you can't go back the other way. 

Imperial City - Fixes and Improvements

General

  • Fixed a number of inconsistencies related to directing you through the alliance sewer bases.
  • The Aldmeri sewer base now directs you properly into and out of the districts.
  • Fixed an issue in the Imperial City vaults that would throw an incomplete error message. Now it will properly tell you that you need key fragments or the associated key (which is made when you interact with said door while holding sufficient key fragments).

Markarth - Fixes and Improvements

General

  • Petting Samwise will no longer jitter your camera. I know the camera is excited too, but motion sickness isn't the way to express it.
  • You will now be properly directed out of buildings in Markarth and its Outlaws Refuge.

Quests

  • Taking Up the Mantle: Count Verandis Ravenwatch will now properly show up and you can have the conversation with him after completing Markarth's capper quests if you've already completed the achievement on another character.
    • Note: This does mean you can have this conversation again on the character that initially completed the achievement. 
  • A Darkness Deep Within: Fixed an issue where you could see the effects of other players doing the keystone puzzle.
  • A Feast of Souls:
    • The final puzzle panel now properly shoots lightning to the keystone like the other panels do.
    • Fixed issue where it was possible for Lady Belain to stop fighting while a Companion was out. 
  • After the Storm: Fixed an issue where the mine support pillars appeared broken before you whacked them with your magic stuff-destroying axe.
  • Blood of the Reach:
    • Reduced the map pin radius on the step to Go to Rebel's Retreat.
    • The scene between Rada, Verandis, Gwendis, and Belain before the appearance of the Dwarven Dynastor will once again progress. 
  • Endeavor in the Gloom: Psijic Calis now throws up a protective shield when you enter combat to protect himself. 
  • The Symbol of Storihbeg: There is now a proper map pin on the step to pick up the symbol before you traipse on your merry murderhoboing way. 
  • The Despot of Markarth:
    • Reading the Scouting Report is no longer group shared, and the book is available in the same place you found it after completing the quest.
    • Rada al-Saran will no longer bamf out of the scene if you are standing too close to the platform while talking to him. 
  • The Study of Souls: Hidden scripting steps to rotate the crystals will no longer be visible in the quest tracker. 

Morrowind - Fixes and Improvements

Quests

  • Divine Disaster: Vivec will no longer have two nameplates while hovering over himself.
  • Divine Inquiries: Fixed an issue where you could advance a hint step advising you to Gather Information by reading the same House Redoran Proclamation over and over.
  • Divine Restoration: The statue of Clavicus Vile is now much easier to interact with near the end of this quest. 
  • Of Faith and Family: The follower version of Veya will now despawn if you re-enter the cave where she was hiding out, and will rejoin you once you leave again. 

Murkmire - Fixes and Improvements

General (NPC)

  • Walks-Like-Thunder and Baxhit-Gah now have the proper boss rank set.

Quests

  • Fixed an issue where dialogue with Choxith could appear prematurely. 
  • Sounds of Home: Fixed an issue if you ran out the timer on catching the ruby hopper, you would get a message saying you completed the step. 
  • Whispers in the Wood: Fixed issue where mini-boss Wither-Jaw might never spawn when you enter its lair shortly after another player defeats it.

Summerset - Fixes and Improvements

General (Exploration)

  • Fixed the name of the Lillandril guild trader Rinedel so it shows up properly on guild listings (rather than being listed as “Eafildil”).

General (Quest)

  • Fixed an old issue where you wouldn't see a group member's ally pin on the door while they were inside the College of Psijics Ruins and you were standing outside.

Quests

  • A Pearl of Great Price: Valsirenn's theater where you discover K'Tora will no longer repeat if you die before destroying the Abyssal Pearls and run back through the area.
  • Lauriel's Lament: Cleaned up some theater cues related to Lauriel's disappearing act toward the end of the quest, to prevent visual popping. 
  • Old Wounds: One of Tarnamir's conversations no longer assumes you've actually joined the Thieves Guild or Dark Brotherhood unless you've completed those quests. 
  • The Dreaming Cave: Fixed an issue where a dead priest was floating in the air. They shouldn't do that, in case it wasn't obvious, but necromancy doesn't play by the rules. 
  • The Queen's Decree: Minone's cage door no longer slams closed weirdly after the other prisoners are freed. 
  • Through a Veil Darkly: Fixed an issue where approaching Vanus Galerion in the Vulkhel Guard Mages Guild from the center of the room could sometimes disable his interactability. 

Thieves Guild - Fixes and Improvements

General (NPC)

  • Gaenennor will no longer werewolf out, kill his attacker, and then go back to playing dice as a werewolf. 

General (Quest)

  • Fixed an issue where you would be trespassing on the docks without actually being on the docks in Hew's Bane.
  • Fixed an issue where you could leave a trespass area in Hew's Bane by jumping on a crate. As all good criminals know, you're not trespassing unless your feet are on the ground, right?

Quests

  • Partners in Crime: The doors to the Treasury in Fulstrom Homestead will now remain open (visually) if you reload the client after completing the puzzle.

Combat and Gameplay - Changes

As the patch notes for this part include spoilers, we suggest you read them on the official website via this link.

Base Game - Fixes and Improvements

Alliance War & PvP

General

  • Fixed an issue where Emperors could lose their Emperor buffs after re-entering Cyrodiil.
  • Fixed an issue that caused the Cyrodiil campaign low population bonus to be unreliable, which also affected the populations displayed in the Campaign selection menu and caused them to all display as low.

Achievements

  • Fixed an issue where achievements related to killing the Emperor were not always being granted.

Art & Animation

General

  • Fixed an issue where the Gloambound Bow quiver was disappearing with certain outfits.
  • Updated the appearance of certain coin stacks so they are consistent with other coin stacks and the current time period.

Visual Effects

  • Fixed an issue where block-cancelling could incorrectly remove weapon effects.

Crafting & Economy

General

  • Updated instances of "clothier station" to "clothing station" to make the terminology more consistent throughout the game. 
  • Fixed an issue where a small number of Jewelry quest rewards had an invalid enchantment on them.

Crown Store & Crates

General

  • Fixed an issue with the Armory Assistant where the camera would not center on Ghrasharog when entering the Armory UI.
  • Fixed an issue where purchasing a product in the Crown Store with an ESO+ price wouldn't let you toggle to sending it as a gift.

Dungeons & Group Content

Dungeons

  • Wayrest Sewers II
    • The Forgotten One will now always be able to reach player characters.

Events & Celebrations

Whitestrake's Mayhem

  • Fixed several text/VO discrepancies in Predicant Maera's dialogue. 
  • Updated the location and appearance of the Whitestrake's Mayhem fliers so they are at the Impresario tents instead, where applicable.

Exploration & Itemization

General

  • Two shelves in the Eyevea Mages Guildhall that are not bookshelves no longer supply lore books to you. 
  • Foodies rejoice! The item "Camlorn Pork Sausage" will now display a sausage rather than sliced pork. 
  • The Murky Crystal and Bright Crystal items will now have hints to better guide you as to what to do with them. 
  • Fixed numerous issues with giant clam placement and functionality.
  • Lootable mussels and crabs now display as “Seafood” rather than “Fish”.
  • The Courtly Traveling Attire costume now displays correct acquire hint text.
  • In the uncommon scenario where a citizen is able to be pickpocketed more than 3 times, the reduction in the chance to succeed will only apply to the first two successful pickpockets.

Eidetic Memory

  • The Assassin's Orders book will now be at its original location after the quest is complete in case it wasn't added to your Eidetic Memory.
  • Falkfyr's Notes, Page 7, now reappear after its quest is complete if you somehow didn't get this book added to Eidetic Memory. 
  • The Warden's Orders is now interactable in its original location after completing its relevant quest.
  • Fixed an issue where the book Gjarma's Orders disappeared while being read. 

Housing

Furnishings

  • Added a bottom to the “Redguard Brazier, Ritual” furnishing.
  • Furnishings now have correct footstep audio when you walk on them.
  • Certain mounts and pets with unique fidget animations in homes will now continue to do those fidgets after you reload your home.
  • M’aiq the Liar now correctly puts his scroll away when you switch between different lines in the placement preview.
  • The bottom of the “Deadlands Platform, Octagonal” furnishing now has collision, as expected.
  • The “Deadlands Curtains, Closed” and “Deadlands Curtains, Open” furnishings are now easier to select in the housing editor.
  • Corrected a minor visual issue with the ”Deadlands Curtains, Closed” furnishing where the curtains appeared to slightly clip into the curtain rod in one location.
  • The “Leyawiin Gate, Wooden Garden” furnishing no longer twitches at the end of its closing animation.
  • Added a bottom side to the “Imperial Medallion, Crest” furnishing.
  • The small metal inlays on the top shelf of the “Orcish Shelves, Storage” furnishing no longer appear to float slightly above the wood.
  • Corrected a small region of stretched textures on the upper left interior side wall of the “Deadlands Bookcase, Large Ashen” furnishing.
  • Corrected some stretched textures on the sides of the rear leg of the “Alinor Easel, Carved” furnishing.
  • Corrected a small region of stretched textures on the inner bevels of the “Orcish Seal, Torch” and “Orcish Seal, Mountain” furnishings.
  • Improved the appearance of the bottom surface of the “Fargrave Fountain” furnishing, removing several seams.
  • Updated the bottom surface of the “Redguard Brazier, Stone Marker” furnishing to look more natural.
  • Updated the appearance of the coins in the “Pocket Change” furnishing, to be consistent with other coins and match the current time period.
  • Fixed an issue where portions of the “Tranquility Pond, Botanical” furnishing could flicker slightly when viewed from very far away.
  • Removed unnecessary quotation marks from the song title in certain music box names, bringing their style in line with other music boxes.
  • Previewing furniture will no longer cause the sky to flash.

Homes

  • Walking or jumping in the shallow water in the first interior room of Seaveil Spire now correctly causes little splashes. Hooray!
  • Centered an off-center spike ornament on the side of one of the large towers in Agony’s Ascent.
  • Made minor adjustments to the archway at the top of the northern main chamber stairs in Agony’s Ascent to improve consistency.
  • Corrected a seam between the obsidian textures in certain doorframes in Agony’s Ascent.
  • Corrected a seam along the side of several pillars in Agony’s Ascent.
  • Improved the accuracy of the collision for a section of border wall in Agony’s Ascent.
  • Fixed an issue where two small waterfalls in the sulfur rooms in Agony’s Ascent would behave like solid objects and block your movement.
  • Sealed a small gap at the base of the rooftop dome in Ossa Accentium.
  • Corrected a gap on one side of one of the northeastern railings around the courtyard pool in Sweetwater Cascades.
  • Corrected several small areas of distorted textures in Amaya Lake Lodge.

Miscellaneous

General

  • Fixed an issue where Google Chrome couldn't be launched while ESO was running.
  • Fixed an issue where Sophos antivirus software was flagging ESO as malicious software.
  • Made additional optimizations to the various loading steps required to get from launching ESO to being in world.
  • Interaction cameras will now have more consistently correct viewing angles.
  • Fixed a crash that could randomly occur right after loading into the world.
  • Fixed an issue where skipping the tutorial could place you in unexpected locations.
  • Fixed a rare crash that could occur when logging back into a preview of player housing.
  • Fixed a crash that could occur randomly during combat.
  • Fixed a crash related to characters loading.
  • Fixed a rare crash related to effects.
  • Fixed a crash that could occur when you got disconnected during an Antiquities Excavation session.
  • Fixed a rare crash related to effects during Antiquities Scrying, Digging, and Tales of Tribute.
  • Fixed a rare freeze that could occur when opening Crown Crates.
  • Updated the EULA so it is now localized in Spanish, and fixed links to various other legal documents within the EULA (Code of Conduct, Privacy Policy, and Terms of Service) in all supported languages.
    • Note: You will need to reaccept the EULA document upon your next sign in.
  • Fixed a rare crash that could occur when logging out or jumping to another zone.
  • Fixed an issue where the Windows Explorer process could get restarted when closing the client, causing screen flicker.
  • Fixed a game crash related to audio.
  • Fixed an issue with texture atlas generation that could result in either visual glitches or a crash.

NPCs & Monsters

Monsters

  • Fixed an issue where monsters would sometimes not transition between animations properly when exiting combat.
  • Fixed an issue with several large-scale Giant Spiders where you could land melee attack abilities from too far off, and the Poison Spray cone Area of Effect was too short.

NPCs

  • Fixed many clipping NPCs or pathing NPCs that suddenly decided to walk into walls or fences.
  • Fixed many issues with NPCs talking over one another in scenes throughout the base game.
  • Upgraded some old interactions and NPC animations to current standards, an ongoing process throughout the base game as opportunity allows.
  • Fixed a number of issues involving dead NPCs that had full health bars.
  • Fixed a bunch of missing nameplates on NPCs throughout Tamriel.
  • Fixed an issue where NPCs would sometimes animate incorrectly while turning to face your character.

Quests and Zones

General

  • Fixed numerous issues with typos or VO/text discrepancies throughout the game.
  • Fixed many floating or buried resource nodes, interactable objects, or NPCs.
  • Fixed many issues involving chairs that you could sit on at the same time as NPCs or animals.
  • Added some cooking fires throughout the base game.
  • Fixed a bunch of doors that didn't have proper error messages explaining why you couldn't go through them.
  • Fixed dozens of issues with missing quest pins and unusual zone guide direction.

Alik'r Desert

  • Bera Moorsmith will no longer call out for you while you're inside houses in Sentinel. 
  • You can no longer sit on King Fahara'jad's throne. Get coronated first!
  • Talia at-Marimah will no longer hang out at Tava's Blessing looking injured if you've completed the zone story.
  • Restoring the Ansei Wards: There is no longer a random Nereid inside the Impervious Vault if you completed certain content beforehand. 
  • Secrets of the Lost City: Fixed an issue if you ditched Paldeen after aggroing the Duneraiders outside of his cell, he wouldn't retrigger his theater scene upon reaching the tablet.
  • The Nature of Fate: Fixed an issue where, once you reached Istraga's nest, there was no map pin to return to it.

Auridon

  • Depths of Madness:
    • Fixed an issue where you would be directed out of the Tower of the Vale's frozen nightmare by a not-yet-existent portal.
    • Nuulehtel now has a proper compass and overhead pin when you find him in the frozen cave.
  • The Unveiling: Fixed several issues with the barracks gate-door that enabled the other side of it to be interacted with from the wrong location. 

Bangkorai

  • Freedom's Chains: Adjusted the visibility on a version of Arienne Kerbol so she doesn't disappear mid-dialogue.

Coldharbour

  • Fixed an issue where leaving the Hollow City through the west gate could jumble your compass and map pins until you cleared the terrace.
  • Between Blood and Bone: Fixed an issue where you would get an unnecessary door pin off to the right when the Lost Fleet Admiral was talking as you approached the Coral Tower.
  • Old Bones: Bosun Bones will no longer linger if you abandon this quest.
  • The Library of Dusk: The portal to which Telenger refers is now visible behind him when he talks about it. 
  • The Soul-Meld Mage: Fixed an issue where Gadris or Zur could be spoken to at the wrong time.
  • Vanus Unleashed: Reworked some fixture and door placement in the Black Forge to better align to trigger volumes for the purposes of quest pins.

Craglorn

  • Fixed an issue where Group Bosses in Craglorn were not contributing to the Group Boss Endeavor.
  • The Warrior's Call: Titus Valerius will now continue to follow you normally while inside the Ruined Library.

Deshaan

  • The Saving of Silent Mire: Fixed an issue where some of the Argonian captives spawned very close to where they were chained up in a very obvious way. 
  • Vision Quest: Fixed an issue where Vaylen's Familiar teleported away mid-conversation after opening a portal for you.

Eastmarch

  • Labor Dispute:
    • A door in Lost Knife Cave will no longer occasionally teleport you back into your starting position.
    • Fixed an issue where map pins would be incorrect in Lost Knife Cave.
    • Added multiple area pins for collecting Stormfist Weapons, since it can technically be done anywhere there are Stormfists to punch. 
  • Merriment and Mystery: Threfr and Heggvir now have proper post-quest greetings.
  • Shrine of Corruption: 
    • Fixed an issue where the conversation through the door with Captain Alhana could end prematurely.
    • Fixed an issue where, if you persuaded Captain Alhana to let you inside, using the door would teleport you abruptly.
  • Snow and Flame: Standing next to the Skuldafn Wayshrine will no longer make your map and compass pins forget you are in Skuldafn.
  • Strange Allies: Fixed an issue where your Giant buddy wouldn't always smash trees when asked.
  • The Siege of Cradlecrush: Fixed an issue where the Cradlecrush gates teleported you through before completing the full door transition effect.
  • The War Council:
    • You will no longer be able to interrupt Naryu's work with dialogue and miss the scene where she stabs a dude in the spleen.
    • Fixed an issue where the book "The Quiet Room" could be read from almost 10 meters away.

Glenumbra

  • Crosswych: Fixed an issue where the interior door of Menoit's Emporium wouldn't have a door pin over it.
  • Farwatch Tower: Fixed an issue where Dominion soldiers at Farwatch Tower just stood there and let Lion Guard smack them with their swords.
  • The Fall of Faolchu: Your map pins will no longer vanish once you enter the room to fight Faolchu.
  • The Miner's Lament: Foreman Blaise now jumps into combat in a more believable fashion.

Grahtwood

  • You will no longer be directed to nonsense locations inside some Cormount tree houses.
  • Giant Bats in Grahtwood will no longer freak out and run away when you approach them. 
  • Before the Storm: Fixed an issue where, after entering Serpent's Grotto, there was no map or compass pin to guide you to Seaside Sanctuary. 
  • Bosmer Insight:
    • Fixed an issue where the Spriggan Spirit could end up with a non-functional talk prompt.
    • Fixed an issue where you could be directed out of Brackenleaf's interior by a nonexistent portal.
  • Enemies at the Gate: Namoroth will now spawn a little further back as you leave the cave in Reman's Bluff, rather than right on top of you.
  • The Honor of the Queen:
    • Azareth will no longer blink and possibly show up inside a wall after checking the broken down cart.
    • Fixed an issue if you exited to the Tower roof after investigating the storeroom, then reentered the storeroom, it would attempt to direct you back to the Tower roof rather than out the main door.
  • The Orrery of Elden Root: If you abandon this quest at any point in the instance and manage to get back inside before the instance naturally resets, it will now place you properly on the first step of the quest.
  • The Unquiet Dead: Fixed a targeting issue during this quest where you could not target Telacar if you had an active Companion.
  • Unsafe Haven: Fixed a number of issues inside Haven where if you were outside of the city on certain steps of its quests, it had no idea how to direct you back inside.

Greenshade

  • Fixed an issue where the Hollow Den's own map icon was visible when viewing its interior map.
  • Forthor's Cursed Axe: When directed into the Marbruk Mages Guild, you will now be pointed properly through the front door, rather than any other door than the front door. Furthermore, Forthor is now on the first floor, so you don't need to navigate these twisty Aldmeri guild buildings to the top level just to turn in this quest.
  • Right of Theft:
    • Fixed an issue where you wouldn't get proper map pins for the shadow rifts after speaking to Indaenir on the step to recover the bow from the Servant of Neamon.
    • Leaving Dread Vullain while in the shadow layer will now remove the dimmed light shader effect.
  • Shades of Green: This quest will now direct you north across Driladan Pass rather than back through Marbruk, if you are north of the city.

Khenarthi's Roost

  • Fixed an issue where Sea Vipers in the caves beneath Cat's Eye Quay were respawning too quickly. 
  • The Perils of Diplomacy: Fixed an issue where you could have no map pin to investigate if you hadn't yet brokered entry into the hold of the Serpent's Kiss.
  • Tears of the Two Moons: Fixed an issue where quest NPCs would spawn and despawn incorrectly when approached from certain angles.
  • Tempest Unleashed: Fixed an issue where Edhelas's conversation ended abruptly when asking him if he learned what the Sea Vipers were planning. 

High Isle Prologue Quest

  • You will now be able to interact with the Captain after using the Dispelling Powder.

Main Quest

  • Castle of the Worm: Fixed an issue if you entered the keep before talking to Cadwell after the Cistern pipes sequence, you couldn't get back out to advance the step to talk to him.
  • Messages Across Tamriel: Fixed an issue if you didn't qualify for this quest, Jorunn was telling you that Vanus Galerion had a message for you and then just sort of dead ended there.
  • The Weight of Three Crowns: Fixed an issue where you could have multiple "Return to Vanus Galerion" map pins if you ran away from him while he was preparing the portal. 

Malabal Tor

  • The Group Boss "Dugan the Red" will no longer strangely evade upon death on occasion.
  • Using the Zone Guide to travel to Ouze will no longer guide you to the underground cave in that objective.
  • Export Business: Filoneth is now properly bound as a prisoner.
  • House and Home: Fixed an issue where you would see NPCs disappear then reappear when entering the water in Velyn Harbor.
  • Payment in Kind: Shaman Yarnag will no longer respawn too quickly after killing them.
  • Shock to the System: If you sprint off of the top of the cliff near Yinz-Hei with a thunderbug in tow, you will no longer become blocked from releasing them from their shocking condition.
  • Something Rotten: Fixed an issue where you could spam the cold water bucket on the mammoth and make it breakdance.
  • The Prisoner of Jathsogur: Fixed an issue where, if you relogged or reloaded after freeing one ambassador and not the other, the previously freed one wouldn't follow you out of the lodge.
  • Z'en and Mauloch: Fixed an issue where the Drublog Shaman's journal disappeared right after starting to read it. Now, it will let you read the whole thing and close out before disappearing.

Reaper's March

  • Down the Skeever Hole:
    • Fixed an issue where there was no horn prop when calling in assistance from the Vinedusk Rangers.
    • You can no longer infinitely burn barrels in the Colovian Encampment, and the barrels are now usable from a more reasonable distance.
    • Fixed an issue where you could infinitely burn some tents in the Colovian camp, even though it didn't give you more quest progress. You pyromaniacs.
  • Oath of Excision: Fixed an issue where Glooredel had a talk prompt without a greeting.
  • On the Doorstep:
    • Reworked the scene inside Ezreba's House to remove the unnecessary screen flash. 
    • Fixed an issue where two Fingors could appear in Greenhill at the same time. 
  • Prisoners of the Sphinx: The crocodile pit in Fort Sphinxmoth will no longer be considered a viable exit to the dungeon. The crocodiles responsible for this signposting in order to get extra snacks have been sacked. 
  • Stonefire Machinations:
    • Fixed an issue where zooming out from Arenthia's map while on the step to stop the Stonefire Ritual wouldn't show anything on the Reaper's March map for where to go.
    • Mane Akkhuz-ri will now despawn if you abandon the quest while he is following you.

Rivenspire

  • A mysterious unreadable book has been removed from Rivenspire.
  • Fixed an issue where the east and west halves of Shornhelm's upper city weren’t syncing correctly when directing you through the area.
  • A Traitor's Tale:
    • Fixed an old issue where Scholar Cantier could despawn before you escorted him to the tower.
    • The King's Defenders no longer spawn under the terrain, and you can no longer speak to Captain Taern after using the sleep scroll on her.
  • Under Siege: You will no longer get a copy of Heloise spawning inside houses after she potentially meets a grim end after this quest. Haunted by your choices, I guess.

Shadowfen

  • A Stranger Uninvited: Fixed an issue where, if you left or logged out before speaking to Valrendil's wife, you could not reenter the cave. 

Stonefalls

  • Moved a treasure chest away from the layered edge of Murkwater, so it no longer disappears like a ghost as you run toward it if you've completed that objective. 
  • Delaying the Daggers:
    • Fixed an issue where Garyn Indoril's pseudo-escort to Holgunn would capture Companions and cause them to freak the heck out due to an ancient, forgotten scripting method created by Dread Cthulhu to incite madness in us all.
    • Fixed an issue where you wouldn't be directed through the side gate of Davon's Watch, near the attack on the beach, except under strange and specific circumstances. 
  • Rending Flames: Fixed an issue where the chests at Othrenis were visibly open before they were unlocked.
  • Shattering Mirror: Fixed an issue where standing too close to the door into the barn would cause the door pin to disappear and fixate on Ruvali Manothrel on the other side.
  • Taking the Tower: It should now be a little easier to take the bottle of White-Gold Tower while Fedrasa Andrethi is distracted. 

Stormhaven

  • Leonhard Pujel and his dog have moved over to Wayrest's southwestern gate, away from a popular dueling area. 
  • Dreams to Nightmares: Fixed an issue where the portals at Moonlit Maw disappeared after you talked to Brother Gerard, only to reappear once you claimed enough scamp heads to chuck into them. Gruesome, isn't it?
  • Injured Spirit Wardens: Fixed an issue where you could cancel the interact while healing a spirit warden and get credit anyway.
  • Pursuing the Shard: Going through the doors of At-Tura Estate will once again increment the step to enter the estate so you can talk to Hosni. 
  • Retaking Firebrand Keep: Sir Croix's soldiers will no longer stand still and take swords to the face when attacked by Knights of the Flame.
  • The Gate to Quagmire: Fixed an issue where, if you tried to use the scroll on a cultist that just came to their senses and was running away, they would despawn and your quest could become blocked. 

Stros M'Kai

  • Like Moths to a Candle: Fixed an issue where the directions for this quest could be a bit confusing while on the steps of Helane's ship.

The Rift

  • The navigators in Riften have moved so they don't interfere with Anchorite Garmar's encounter during the quest "Pulled Under". 
  • Concealed Weapons:
    • Fixed an issue where you wouldn’t be properly directed into the Nimalten guild hall.
    • Fixed various interaction cameras with the objects within the house to search. 
  • Research Subject: There is now a link between the trapped exit corridor of Pinepeak Caverns and its exit.

Werewolf

  • Hircine's Gift: Songamdir no longer tries to masquerade as a regular wolf when you come upon him at the Hircine shrine and instead de-wolfs accordingly. 

UI

General

  • Fixed an issue where some leaderboards would not show the top 100 group scores.
  • Fixed an issue where the "Go To Entrance" button while previewing a house would partially overlap the purchase options.
  • Fixed an issue where the Subcategory dropdown in the Feedback/Bug section of the Help menu would be cut off before the final option.
  • Updated the iconography in the Activity Finder to better reflect disabled states of entries, such as the Dungeon Finder when you're below level 10.
  • You will no longer get a prompt to pickpocket NPCs who are laying down.

Addons

  • Added a GetCurrentFilter() function to UNIVERSAL_DECONSTRUCTION_GAMEPAD.deconstructionPanel.inventory to allow addons to identify the currently selected tab/item filters while using the Deconstruction Assistant in Gamepad Mode.

Gamepad Mode

  • Fixed an issue where trying to use the keybinds for the Antiquities tools while excavating would also move the selected tile.
  • Fixed an issue where the item tooltip would disappear in the Smithing improvement window after you improved an item.
  • Fixed a UI error that could occur if the Champion UI was opened using a keybind shortcut after using the HUD chat.
  • Fixed an issue where individual Dungeons were not being listed in the Specific Dungeons selection list within the Activity Finder.
  • Fixed an issue where tooltips for the Excavation digging tools would not update when switching tools.
  • Fixed an issue in the guild store where the tooltip for the listings tab could appear unexpectedly when switching between guilds.
  • Fixed an issue where the tooltip for Forward Camps and Keeps would show a Gamepad keybind when using the keyboard.
  • Fixed an issue in the Item Set Collection UI where the item set listings would sometimes not hide when backing out of a category.
  • Fixed an issue where the keybind for accessing the Ability Bar in the Companion Skills menu would sometimes be incorrectly disabled.

Gameplay

  • Fixed an issue where certain item set procs could clear Ability Bar Timers.
  • Fixed an issue where Ability Bar Timers could show up on the wrong bar when an ability was double slotted.
  • Fixed an issue where the Combat Tip for Interrupts only showed the keybinds to interrupt but didn't state what it would actually do.

Help & Tutorials

  • Fixed an issue where help menu images would not properly size themselves upon opening the menu via tutorials.

Mail

  • Several system mails have good better grammer done have had textual and grammatical errors fixed. 

Quests

  • The quest UI will now warn you if you're close enough to the Event Ticket cap that completing a quest would result in lost Event Tickets. 

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