EVE Online Development Teams Split. Several Spaceship Tweaks Incoming.

on January 19, 2012 1:00 PM

CCP games is one of the few developers that actually allows it’s development teams to “get out in the open” and have an actual presence and dialogue with the playerbase, so when you talk about teams with funny sounding names as “Team Best Friends Forever” or “Pink Zombie Kittens” most EVE Online players won’t look at you like you need mental care.

Today we learn that those two prominent teams are no more, but fear not, because they’ve simply been split in three due to their numbers swelling over the workable limit. The new teams retained the naming style and will be known as “Team Super Friends”, “Team Game of Drones” and “Team Five 0”. Can I be a member of the Super Friends too? Seriously. I need a hug.

In more game-related news, thanks to the efforts of those teams a new patch will be coming on January the 24th, bringing several new tweaks that will doubtlessly make several capsuleers smile. Here’s the full list:

  • We’ve rebalanced small, medium and large Null ammo. I came back from vacation and Tallest had done this. He’s a pretty cool dude.
  • We’ve changed the CPU on cap shield transfers. Much needed, high five.
  • Assault ships have been rebalanced. We’ve wanted to do this since forever and were originally planning to do it for Crucible. It fell out due to time constraints, but has been completed for the coming release.
  • We’ve buffed some of the modules launched in Crucible. You can now whine about how overpowered they are.
  • When one of your friends logs on and get an annoying pop-up with his picture, you can now click the picture and start a conversation, telling him how annoying the pop-up is.
  • The skills list now has a filter box so you can track down your individual skills. This is pretty great if you have a lot of them.
  • Starbase fuel notifications are now shown in your calendar. You know why? Because it makes goddamn sense, that’s why.
  • Overheating can be done by shift-clicking a module. This is a viable alternative to clicking the worlds smallest button.
  • The agent list inside a station will now display your current status with an agent (mission offered, accepted etc). Hopefully less people will be cursing after undocking without pressing “accept” on a mission.
  • The chat member list can now be condensed and have been given some more intuitive icons. This should be more in line with the actual chat, which you can already condense.
  • Shield bonuses are now applied like armor bonuses. Remember when you got a shield bonus and LOST shield? Yeah that, we fixed it.
  • The session change has been lowered from 20 seconds to 15 and hopefully we can adjust it even further in the future. Death to session changes.
  • The watchlist now holds 15 people and you can drag and drop to re-arrange them. If you don’t have any friends, this isn’t relevant to you.
  • We’ve started re-naming modules (missiles and ABs/MWDs) in a schema that tells the user what they do, while still maintaining a lot of the sci-fi feel. The aim is to make everything make sense, instead of today where everything is as confusing as possible.
  • Meta 11, 12 and 13 Invulnerability Fields have been added to the game. We stumbled on them in the basement of CCP one day. Someone must have left them there.
  • We’ve iterated on locations. You can now choose if it’s a personal or corp location when you create them. This means less dragging and clicking.
  • Alliances can now join faction warfare. This is the first of a series of Factional Warfare iterations CCP Ytterbium is working on. We’ll tell you more as we get closer to fanfest, but we’re working on Factional Warfare. In other news, a flying pig just passed my window.
  • The old Neocom has been replaced by a younger, prettier model. It’s customizable and has a ton of cool features you can play around with.
  • We’ve added autocomplete and search hints to the asset search function from Crucible. SEARCHING HAS SUDDENLY BECOME REALLY EXCITING. Or not, but you know what I mean.
 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.