Everspace Feels Great on Nintendo Switch, With Some Minor Exceptions
Everspace is a great time killer on Nintendo Switch but I still had a few, relatively minor, issues with the port.
It may come as a shock to most people, but I mainly bought my Switch for the third-party games. The prospect of having console level games on the go was a big selling point for me and was also the main reason I bought a PlayStation Vita. Because of this, I try and play as many great looking third-party games as I can on the system, which is the main reason Everspace caught my eye. Putting a game that was originally released last year (and reviewed by us) on other consoles doesn’t always end up well, so I was very interested in seeing how developer Rockfish Games handled it. For the most part, I’m happy with the port that they put out, but in some areas, the game can be a bit inconsistent.
For those that don’t know, Everspace’s gameplay is pretty cool. It combines shoot ’em up and roguelike elements to make for a pretty fun shooter. Before players spawn into the world, they can choose from a variety of different perks, enhancements, weapons, etc. which can be paid for with the credits you earn from your previous runs. After that, players are dropped into the first Sector which contains around three different paths and locations you can go to before you warp to the next Sector and so on.
In each location, players will have to eliminate threats, discover new areas, and more in order to continue. In one section, I had to find a radio jammer that was blocking my warp signal, preventing me from moving on from that area, so I had to find and destroy it. In other areas, players will simply have to kill a slew of enemies. As far as I can tell, it was mostly random, just like a roguelike should be.
On the Switch, the game can be played in, of course, both handheld and docked mode. In my opinion, the handheld mode is the most comfortable way to play the game and it’s also where I spent most of my time with Everspace. Nothing feels uncomfortable or out of place in handheld mode and as far as I can tell you get the same experience gameplay wise as you would when the game is docked. That’s not to say that the game is bad when docked — it’s still pretty good, in fact. I used both the JoyCon grip and a third-party full controller and both felt great. That being said, I personally didn’t want to play in the docked mode as much when playing the game.
For most of my time with Everspace, I was stunned at how good it looked. Even on a smaller screen, the game still has good textures, lighting, and shadows. Sure, the game certainly looks a bit worse than it’s console counterpart, but that’s to be expected. This area of the game, however, is where some of my problems come to light.
While it mostly looks good, there are times where problems occur. During intense battles, the framerate can drop a few notches and every once and a while, the game got a bit blurry, specifically when I went into a tight space like the one you see below. I want to point out that this was very rare, however, when it happened, it was certainly noticeable.
The biggest reason as to why I think Everspace is great for Switch is that it’s a fantastic time killer. Everspace feels like it’s designed in a way to where you don’t feel discouraged if you die or lose. For the most part, I wanted to get right back into the action. Don’t get me wrong, the game is definitely hard, even on easy mode, and towards the beginning, you may get more frustrated than normal. That being said, I feel like this would be fantastic to play on a long car ride, plane ride, or any other instance where you just need to kill time.
All in all, while I’m not sure if I’d call the Switch Everspace’s new home thanks to some of the framerate drops and weird blurriness, however, I still loved my time playing it. Even though it can be frustrating at times, it never does anything that made me want to throw my Switch or controller across my room. If you loved Everspace on any other platforms and you own a Switch, I’d encourage you to try it out on Nintendo’s system.