Everspace Update Adds Hardcore Mode, Joystick Support and More; Deluxe Edition Now Available on Steam

Everspace Update 1.1 released on PC today, adding a hardcore mode, joystick support, and more. The update will be coming to the Xbox One and Linux versions at a later date.

Rockfish Games’ roguelike space shooter Everspace launched on PC and Xbox One back in May, with the developers promising to release an update that adds things like hardcore mode, TrackIR, and joystick support in order to meet the stretch goals from the game’s KickStarter.

Today, that update (1.1) finally came to the PC version of the game. The game’s soundtrack and a digital artbook were also released today, so a Deluxe Edition of Everspace has been released on Steam.

While the developers are also planning to bring Update 1.1 to the Xbox One and Linux versions, it did not launch on those platforms alongside the PC version due to problem Rockfish Games ran into when moving the game over to Unreal Engine 4.16. Everspace’s Deluxe Edition is normally worth $33.98, but those who already own the base game can upgrade for only $9.99.

If you want to see everything else added in the update, you can check out the full list of patch notes.  Michael Schade, Co-Founder and CEO of Rockfish Games, had the following to say joystick support:

Everspace is still as fast-paced and twitchy as ever, so we still think that using the mouse and keyboard is the best way to fly. But, some of our fans have been pretty vocal about it, and we heard them loud and clear: they are finally able to use their HOTAS to pilot their space ship on their dangerous journey,”

Everspace forum moderator and game tester Giraffasaur partnered with Rockfish Games in order to create a video that details the contents of the new update; so you can check that out below. Everspace is currently available on PC and Xbox One, and will be coming to PS4 later this year.

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Tomas Franzese

Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.

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