Everspace Update v0.7 Out Now; Brings New Alien Race, Fast Travel Portals and More

Everspace Update v0.7 Out Now; Brings New Alien Race, Fast Travel Portals and More

The last update for Everspace before it leaves Early Access has landed and with it comes a new alien race and fast travel system among other things.

The last major update for Everspace before it leaves Early Access and fully launches has landed on PC and Xbox One. The new update brings a new alien race to the universe, a fast travel portal system and much more. Everspace is scheduled to release on PC and Xbox One on May 26, 2017. The game can currently be purchased for $29.99 through Steam Early Access and Xbox One’s Preview Program.

For those unfamiliar with Everspace, here is a brief description about the game:

EVERSPACE is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent for improvisation will be tested continuously while learning about your own existence through encounters with interesting characters, each having their own part of the puzzle to tell. Each run will be exciting as you will have to face completely new situations keeping each part of the game long-lasting and generating lots of individual, meaningful moments to experience. However, no matter how skilled a pilot you are, death is inevitable, but only the beginning of a much larger journey.

Lastly, here is a full breakdown of the update, courtesy of Rockfish Games:

New Features

  • Added mysterious alien race, referred to as “The Ancients”
  • Added ancient structures, which work as shortcuts
  • Added Glyphs, the second kind of Enhancements
  • Added functional, animated cockpit displays for all player ships
  • Added option to hide HUD in cockpit view
  • Added new device: Missile Turret

Tweaks

  • Tweaked derelict colonial stations to get better performance and avoid crashes
  • Containers carried by freighters now have individual looks (Credits, equipment, fuel…)
  • New animated Jump Suppressor Mesh
  • Reworked Missile Defense System to have an active duration rather than requiring manual activation
  • Prolong time until Okkar forces arrive after alert is shown and don’t let them have jump suppressors
  • Removed Collision Damage subroutine and added it as positive effect for Infinite Drift subroutine
  • Changed sensory overload subroutine so that hull and shield bars are not shown anymore instead of okkar forces arriving earlier
  • Further decreased inertia dampening for Infinite Drift subroutine
  • Changed weapon names and descriptions of all primary weapons that had a ‘II’ suffix
  • Renamed a few subroutines
  • Okkar forces and Colonial warships now won’t be able to track you down in cloud field locations
  • Shields now start with 0 hp and immediately regenerate when picked up
  • Increased Plasma Mine life time and prevent triggering by user
  • Increased Front Shield Generator cooldown duration
  • Increased Time Extender cooldown duration and decreased Mk2 & Mk3 effect duration
  • Increased Beam Laser II charge duration
  • Let pursuing Okkar forces drop inferior loot with a tendency towards fuel
  • List backer names in credits
  • Use backer-penned names for players and most wanted criminals
  • Included backer corporation names in codex and equipment descriptions
  • Reduced Scout hitpoints – starts with 250 (instead of 300) and can only go up to 355 with hull hitpoints perk now
  • Reduced colonial station laser trap hull damage
  • Forcefield generators are no longer affected by area damage
  • Optimized overall performance
  • Some minor UI changes
  • Tweaked color grading to work better in some environments
  • Outlaw Chief is now called Outlaw Bomber

Bugfixes

  • Fixed Drone Override that was not working
  • Fixed bug where the Shield Booster would actually increase the Shut Down Duration and Recharge Delay instead of decreasing it
  • Fixed some dialogs not being spoken and not being affected by voice volume change
  • Fixed a bug where it was possible to navigate out of the item action box with in equipment screen
  • Fixed a bug where the game crashed when looting devices with installed mods from your old shipwreck
  • Fixed Grey Goo not spawning
  • Fixed subroutine spawner not disappearing if all subroutines have been collected
  • Fixed subroutine Beeline not removing homing ability from player’s missiles
  • Fixed subroutine Jump Repairs not restoring the correct amount of health
  • Fixed not being able to scroll perk description box with right stick
  • Fixed some perk values falsely rounded to integer values
  • Fixed deadlock when pressing tab before selecting jump destination
  • Fixed freighter wrecks not being affected by scanning
  • Fixed crafting list focus jumping between entries while crafting multiple items
  • Fixed weapon charge sound still playing when switching weapons while charging

Everspace is currently available on Steam Early Access and Xbox One Preview Program for $29.99. The game is scheduled to leave Early Access on May 26, 2017.