Everwild Developers Want Players to Lose Themselves in Its Nature

Everwild Developers Want Players to Lose Themselves in Its Nature

‘What does it mean to nurture a world? What does it mean to be in nature?’

It may seem as if Rare’s IP Everwild has kind of vanished into the atmosphere, but it’s still very much alive and apparently is set to be a “very unique” game from the creators of Sea of Thieves. The reason behind the silence surrounding the game is also explained.

In an interview with Polygon, studio head Craig Duncan talked about Everwild, saying, “we’re definitely idea-first,” and says that “We will bet and incubate and nurture the idea we think is great, and then we’ll assume that all the business side of it will figure itself out as we go.”

Craig talks about how Sea of Thieves grew from having thousands of players until eventually, the game reached a point monthly updates became the norm and says that the game ended up growing with the players. “I think that suits Rare as a model — particularly if you’re making a game where players have to get can imprint themselves onto it.”

He goes on to talk about how the game’s themes look to have players get lost in the world, “I think with Everwild, Louise [O’Connor] and her leadership team are really passionate about giving players a world that they can just lose themselves in — you know, a lot of nature feels magical. So the notion of, ‘What does it mean to nurture a world? What does it mean to be in nature?’ If you’re following any of the developers behind Everwild you’ll have probably seen them spending a lot of time in the outdoors, more so during pre-COVID-19 times.

“Part of the reason we haven’t talked a lot about Everwild is because we’re still feeling a lot of these things out. We’re still playing around with gameplay ideas.” Duncan explains, “We’ll have plenty to say in the future on that, but … we have an idea we feel really passionate about, and we think there’s something special. I have a team of people that wake up every morning with the desire to make this game that they’re really, really passionate about.”

While details behind Everwild is fairly hush-hush right now, we do know that the team consists of developers from Total War and Conker’s Bad Fur Day, as well as the lead designer from Fable Legends jumping on board this year. One thing that has been noted is that accessibility is being kept in mind during promoting the game which means the game itself could end up being an incredibly accessible game.