Every Character Has a Heartbeat in The Last of Us Part II, Even the Clickers
In a new interview, The Last of Us Part II's co-game director says every character from the guard dogs to Clickers have a heartbeat.
In a new interview with Polygon, The Last of Us Part II‘s co-game director Anthony Newman says each character has a heartbeat.
“Just every facet of the game updated on some level,” Newman says. “One of them is the audio where, I’m not sure if you noticed it, but as Ellie sprints around and then she settles, she’ll kind of [mimics heavy breathing] catch her breath.”
Newman goes onto say that not only does this affect Ellie, but even the infected and newly added guard dogs. Additionally, even being near an enemy can cause a change in heartbeat which adds layers to the intensity. He also mentions he finds himself playing cat and mouse with the Clickers which helps understand them based off the noises they make.
“What’s happening behind the scenes is that [Ellie] has a heart rate that is oscillating up and down,” Newman continues. “It goes up when you sprint, it goes up when you melee, it goes up when you take damage, and goes up into the presence of enemies. And that modulates the bucket of breathing sounds that she’s able to use.”
The Last of Us Part II launches on February 21, 2020 on PlayStation 4. The game is available for preorder on Amazon now.
This post contains affiliate links where DualShockers gets a small commission on sales. Any and all support helps keep DualShockers as a standalone, independent platform for less-mainstream opinions and news coverage.