F1 2013 Creative Director Bashes Gran Turismo, Mentions Improved AI, Denies Vita and Wii U Versions

on July 15, 2013 12:09 PM

With the info blowout about Codemasters’ upcoming F1 simulator F1 2013 the development team has become a tad more vocal as well, including Creative Director Steve Hood, that took to Twitter to give a few additional pieces of information and engage in a tad of “friendly” banter.

Pressed by a fan about the poor AI on the previous F1 games (to which I can testify, having reviewed them for two years in a row and having docked points due to it), Hood caught the chance to shift the attention on another prominent racing franchise, Gran Turismo:

Banter aside he also mentioned that the AI might indeed see some improvement:

He also denied the possibility of PS Vita and Wii U versions of the game, mentioning that the Vita simply wouldn’t make financial sense, and the game would have to be very different to run on the Wii U.

It’s understandable that the team simply doesn’t have enough manpower to do a Wii U port. For a moment when Hood mentioned that it’d have to be a “very different game” to be on the console, I thought he could be talking about implementing karts…

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.