With a pretty poor showing during Microsoft’s lackluster E3 conference, most, including myself, were disappointed with Fable: The Journey after seeing an impressive opening cinematic devolve into a muscle-bound demo player flailing his arms like a drunken penguin while casting spells in a linear manner.
However, despite its seemingly On-The-Rails performance, Peter Molyneux believes that he “made a tremendous mistake on the press briefing demo by taking out navigation, allowing players to me.” He then added, “I’ll just state on record now that Fable: The Journey is definitely not on rails.”
He then had journalists sign a wall testifying to the fact that the game is not on rails. Still, it’s hard to tell exactly how Molyneux plans on translating full range movement to the so far limited range of movement shown by the Kinect camera. What Fable: The Journey has in store for us remains to be seen.