What is the “next-generation” all about? Different developers have different answers. Some are all about incredible graphics, others promise seamless open worlds. Chris Roberts’ Star Citizen has its own share of mind-boggling graphics and scale, but there seems to be something else on top of that: moving parts.
In video games most often a lot of elements that would normally move in real life are simply not represented, or rendered immobile. Apparently in Star Citizen everything works, and mechanical parts actually interact in a realistic way.
It’s definitely hard to explain it with words, but you can just check out the video below, showing the assets that are being prepared for the Squadron 42 single player campaign. When you’ll see that missile rack reloading, or the seat being pulled up into that turret, you’ll understand despite the fact that those elements aren’t textured yet. When I first saw it, I immediatly thought “this is one of the things next generation games should have.” It’s not just a matter of graphics, but also of immersion.
In addition to the video, we also get some lovely high resolution concept artwork for the Tiber system, one of the most contested areas of the galaxi, where the forces of the Vanduul and of the UEE have clashed for several years. You can check them out below the video.