Far Cry 4 Interview - The Secrets of Shangri-La Unveiled: Backstory, Level Design, Cross-Gen and More

By Giuseppe Nelva

August 21, 2014

Far Cry 4 will include a series of intriguing missions set in the mythical realm of Shangri-la, which will serve as a way to tell the backstory of the game’s world in a quite original way.

At Gamescom we caught up with Level Design Director (for the Shangri-la missions) Matt West, and we had a nice conversation about quite a few aspects, ranging from the backstory, to the level design, passing by the difficulties (or lack of thereof) or working on a cross-platform game.

It’s interesting to learn that the engineers at Ubisoft have developed tools that put developers in the position not to worry at all about having to work on old and underpowered consoles, and that West never ran into issues like memory bottlenecks during his work in creating the rich environments of Shangri-la.

You can check out the full interview just below:

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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