After almost 4 hours of downtime, now it's time to download FFXIV Patch 6.11a and resume your adventure in Old Sharlayan, but if you are curious about the changes made through this update, then let's have a look at the patch notes.

A new update is now live for Final Fantasy XIV across all platforms, fixing a number of issues as well as adjusting balancing changes to the PvP Battle System.

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As expected, Patch 6.11a does not deliver new playable content to the game, however, you can expect a balanced PvP experience in the game, with multiple changes that have been done to different classes.

You can check out the full list of buffs, nerfs, and bug fixes down below:

FFXIV Patch 6.11a Notes

‌Battle System - PvP

Gunbreaker

Action

Adjustment

Rough Divide

Increased damage and healing potency of the additional effect No Mercy has been changed from 10% to 20%.

Relentless Rush

The additional effect "reduces damage taken by 25%" has been added.

Bard

Action

Adjustment

Powerful Shot

Base potency has been increased from 3,000 to 4,000.

Empyreal Arrow

Potency has been increased from 3,000 to 4,000.

Machinist

Action

Adjustment

Drill

Potency has been increased from 9,000 to 10,000.

Potency when under the effect of Analysis has been increased from 18,000 to 20,000.

Bioblaster

Damage over time effect duration has been increased from 9 to 12 seconds.

Chain Saw

Potency has been increased from 10,000 to 12,000.

Dancer

Action

Adjustment

Honing Dance

The additional effect "reduces damage taken by 20%" has been added.

Fan Dance

Potency has been increased from 4,000 to 5,000.

Black Mage

Action

Adjustment

Fire

Astral Fire II effect duration has been increased from 15 to 30 seconds.

Blizzard

Umbral Ice II effect duration has been increased from 15 to 30 seconds.

Burst

Potency has been increased from 12,000 to 16,000.

Barrier potency has been increased from 12,000 to 16,000.

Paradox

Now a charged action with a maximum of 2 charges.

Night Wing

Half-asleep effect now also reduces movement speed by 50%.

Half-asleep effect duration has been reduced from 4 to 3 seconds.

Sleep effect duration has been reduced from 4 to 3 seconds.

Fire IV

Cast time has been reduced from 1.92 to 1.44 seconds.

Astral Fire III effect duration has been increased from 15 to 30 seconds.

Flare

Cast time has been reduced from 1.92 to 1.44 seconds.

Damage dealt to primary target has been increased from 8,000 to 12,000.

Blizzard IV

Cast time has been reduced from 1.92 to 1.44 seconds.

Umbral Ice III effect duration has been increased from 15 to 30 seconds.

Freeze

Cast time has been reduced from 1.92 to 1.44 seconds.

Damage dealt to primary target has been increased from 8,000 to 12,000.

Soul Resonance

Now grants Apocatastasis, reducing damage taken by 20% with a duration of 15 seconds.

Summoner

Action

Adjustment

Slipstream

Potency has been increased from 6,000 to 8,000.

Windstorm potency has been increased from 3,000 to 4,000.

Radiant Aegis

Damage reduction has been increased from 10% to 20%.

Barrier potency has been increased from 8,000 to 10,000.

Mountain Buster

Potency has been increased from 2,000 to 4,000.

Revelation

Potency has been increased from 3,000 to 6,000.

Red Mage

Action

Adjustment

Corps-a-corps

Damage reduction has been changed from 20% to 10%.

Astrologian

Action

Adjustment

Aspected Benefic

Base cure potency has been increased from 4,000 to 5,000.

Maximum cure potency has been reduced from 12,000 to 10,000.

* The help text in Patch 6.11 was erroneous, listing a base potency of 4,000 and maximum potency of 8,000.

Crystalline Conflict

  • When registering for a match in Crystalline Conflict, players in the Crystal tier can now be matched with players who are Diamond 3 (with 1 Rising Star) or higher.

Systems

  • Players will no longer be logged out automatically after 30 minutes of inactivity.

Resolved Issues

  • An issue when playing as paladin in PvE wherein the potency of Holy Spirit and Holy Circle did not increase when the player had one stack of Requiescat.
  • An issue wherein the description of the warrior PvP action Primal Scream failed to note the potency of Primal Rend and Chaotic Cyclone is increased while under the effect of Inner Release.
  • * This is an issue only in the description. The action functions as intended.
  • An issue when playing as gunbreaker in PvP wherein the description of certain actions after executing Continuation while under the effect of Junction Healer failed to note the range of its healing effect is 15 yalms.
  • * This is an issue only in the descriptions. The actions function as intended.
  • An issue wherein the description of the ninja PvP action Three Mudra failed to note the action changes to Meisui while under the effect of Three Mudra.
  • * This is an issue only in the description. The action functions as intended.
  • An issue wherein attempting to execute the bard PvE action Wanderer's Minuet multiple times in quick succession prevented players from queueing another action for execution.
  • An issue wherein the barrier potency listed in the description of the machinist PvP action Bishop Autoturret was incorrect.
  • * This is an issue only in the description. The action functions as intended.
  • An issue wherein the description of the gunbreaker PvP action Terminal Trigger, the dancer PvP action Honing Dance, and the machinist PvP action Wildfire failed to note their attack radius is 5 yalms.
  • * This is an issue only in the descriptions. The actions function as intended.
  • An issue in PvP wherein the additional effect of the redmage action Displacement erroneously increased the healing potency of the limit break Southern Cross.
  • Other minor text issues have also been addressed.

Final Fantasy XIV is now available on PS4, PS5, and PC.