Final Fantasy VII Remake Aims to "Exceed the Original"; Square Enix Talks Development and Philosophy

Square Enix released a new career opportunity ad providing a closer look at the development of the Final Fantasy VII Remake for PS4.

April 21, 2018

Square Enix published a new career opportunity ad seeking a Battle Planner for the upcoming Final Fantasy VII Remake.

The job says a lot about the way the team at Business Division 1 (that is also working on Mobius Final Fantasy) is tackling development, alongside some interesting information.

First of all, we learn that the team is aiming at a “new creation” that isn’t just a simple remake, and the project is in full-scale development to create “a game that exceeds the original” Final Fantasy VII.

This is, according to the ad, “in a sense more challenging than creating new games” and it’s a job that has an impact on the world as well as one’s growth as a creator. It involves “creating a new worldview while protecting concepts familiar to the players.”


Since the team is working with the goal of “creating a game with quality that exceeds the original” they’re still recruiting internal development staff.

As a relevant personal note here, I’ve seen articles and videos in the past alleging that development must be behind schedule or just started because Square Enix is still hiring core staff members, but that is a pretty ignorant conclusion. It’s entirely normal across the gaming industry for development teams working on big projects to hire lead-level or even occasionally director-level developers as far as the last few months of development. The closer you get to release, the larger the workload becomes, the more staff you need, alongside leads to direct them.

Incidentally, the job involves working on a battle system that combines commands and action, designing enemies and bosses, and planning the environment according to the player’s growth. The game will be “A new Final Fantasy with action elements added to traditional strategy”.

We also learn that “staff members that worked on numbered Final Fantasy games have been joining the team one after the other” and doing so is “an opportunity to create a new Final Fantasy that won’t end with just the remake.” This is likely to mean that the candidate that will get the job will have the chance to transition to new Final Fantasy games after the remake is released.

Last, but not least, we get a testimonial from Level Planners Yui Sawada and Yuri Hioki that are already working on the game. They mention that it’s a real pleasure to work on the title as a planner, consistently engaging at all levels of development from concept to implementation, and it’s interesting to be so deeply involved while in charge of content, and even of regular work like text correction, which is why they feel like creators. In particular, the Final Fantasy VII remake is a project that gathered developers who have been influenced by the original and is a result of joining everyone’s “hot passion.” Of course, there is the pressure of having to exceed a masterpiece, and that is very enjoyable. While valuing the view of the world that the users have, they aim to revolutionize preconceived notions. With the feeling of creating a completely new game, they’d like to release a title that makes you say “that’s it!”

Square Enix has kept the project almost completely under wraps after its announcement. A few weeks ago we saw a few pieces of concept artwork and we read that development going well. Previously, we received a small update last summer by Tetsuya Nomura, and a few comments on how he manages to work on it and on Kingdom Hearts III at the same time. Back in May 2017, Square Enix brought the development back in-house, after a stint during which Cyberconnect2 worked on the early stages of the project.

The Final Fantasy VII Remake has been officially announced only for PS4 and for the moment does not have a release window. Despite that, Amazon is already offering pre-orders.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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