Final Fantasy VII Remake Uses Same Powerful Global Illumination Tech Used in Star Wars: Battlefront

on December 8, 2015 12:26 AM

Middleware developer Geometrics announced that its advanced global illumination technology “Enlighten” is being used by Square Enix for the upcoming Final Fantasy VII Remake.

The developers are using the tech as their indirect lighting solution of choice, and Geometrics mentioned that the company will “continue to work closely with Square Enix throughout development to ensure the final lighting quality exceeds expectations for this highly anticipated title.”

Enlighten is touted as “the industry’s most advanced dynamic lighting technology,” and below you can read what it does.

“Global illumination, or indirect lighting, is the biggest contributor to the cinematic quality graphics today’s consumers increasingly expect. Delivering global illumination in real-time can be performance intensive and is the most demanding application for today’s computing devices.

Enlighten computes the effect of indirect lighting in real-time. By precomputing the surface-to-surface visibility of the static geometry in the scene, compact runtime data is generated and used to compute the global illumination for any lighting configuration or platform. Lights, materials and objects in the scene can be moved and updated at runtime with the global illumination updating in milliseconds.

This runtime technology is designed to interact smoothly with the developer’s graphics pipeline and computes industry-standard outputs: light maps, spherical harmonic probes and reflection captures. These are combined with state-of-the-art relighting models during shading to light the world to high quality.”

Interestingly, Enlighten was used for the indirect lighting of another recently released, and visually stunning, game: Star Wars: Battlefront.

If you want to see what it can do together with Unreal Engine 4, that is also being used for Final Fantasy VII‘s remake, you can check out two tech demos below.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.