Final Fantasy VII Remake’s Development Will Involve CyberConnect2, Square Enix Visual Works

on December 7, 2015 1:02 AM

More information is filtering through about the upcoming Final Fantasy VII Remake, thanks to an interview to Producer Yoshinori Kitase and Director Tetsuya Nomura just published by Famitsu.

We learn that for certain elements of the models the team has requested the involvement of Square Enix Visual Works (that normally takes care of the publisher’s cinematics), while secondary characters are being handled by the Italian Character Designer Roberto Ferrari (a Tatsunoko Productions veteran who recently worked on Final Fantasy Type-0 and XV).

Development will also involve CyberConnect 2 (that worked on several Naruto titles, the .hack series and Final Fantasy VII G-Bike), as they have experience with action games and a rich technical know-how.

The interview also explains that the reason why Square Enix was hesitating to remake the game in the past, is that re-creating the game with the current technology is an enormous amount of work. Properly maintaining the “density” of the original game while remaking it in high definition can’t fit in a single release.

If they wanted to fit everything in a single release, they’d have to cut the game in a variety of places. It would be some sort of summary of Final Fantasy VII, and it wouldn’t make sense.

The team wants to include things they couldn’t do in the original game, like exploring the various locations of Midgar. Although there might be some parts that will be removed from the original for a variety of reasons, there will also be additional ones, and the team expects the overall size of the game to increase.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.