Gorgeous Final Fantasy XIV Stormblood Art Shows Enemies, Gear and Much More…and a Matter of Thighs
Final Fantasy XIV Lead Artist reveals gorgeous art for the upcoming expansion.
During a stage show held at Final Fantasy FXIV FanFest in Frankfurt, Lead Concept Artist Yosuke Mogi and Producer and Director Naoki Yoshida introduced some of the gorgeous artwork created for the expansion titled “Stormblood.”
Below you can see the different sketches created for the upcoming Omega Weapon high-end raid. The instructions from Yoshida-san were to create something that looked very alien to Hydaelin. In the end, option B was chosen.
Mogi-san normally takes about 10 minutes to create rough concepts like these. Below you can see the final version, it was inspired by Mass Effect‘s Reapers.
Following you can see the sketches for Lakshmi. The concept on the right is very “Final Fantasy-like,” the middle is more realistic, the third is more anime-like.
Yoshida-san immediately knew that the left one wouldn’t work because it looked too close to Anime. The one in the middle looked a little bit too realistic and would reveal too much about the character before it actually appeared. Ultimately, the one on the right was chosen, and you can see the final result below.
Mogi-san also drew Stormblood’s villain, Zenos yae Galvus. It was a very challenging task.
Yoshida-san asked for a design of a cold-blooded character, long hair and lots of swords.
Below you can see an early rendition, which Mogi-san liked, but the gear design was deemed a bit too feminine and difficult to model in 3D.
The second rendition below was made while Mogi-san was playing the latest Call of Duty and Titanfall, so it came out too robotic. Mogi-san actually knew it wouldn’t be approved, but he still decided to complete it, because that allowed him to exclude the option.
Below you can see the final rendition that was approved. Since he’s a general of the Garlean Empire, the team knew from the start that he was going to have a gunblade. They decided to use a katana, but instead of making the Katana into the gunblade, they incorporated the gun in the scabbard.
Mogi-san and his team also drawn the new classes. The art for Samurai was designed directly by Mogi-san, while the Red Mage one was created by another art team member and retouched by Mogi-san.
The art for the samurai was actually created earlier, because the decision to include the class was finalized much earlier than that for the red mage. It took a long tome to decide on including red mage.
The red mage’s red was decided to be quite bright and vivid, with the artist creating many variations. The team decided to use a duller red for the samurai in order to get a more Japanese-like feel.
Below you can see a design document for the samurai’s Katana, that needs to be used in a Iai-style mode, while holding the scabbard.
Following, sketches for equipment, including the first look a the Moogle katana and a rapier for the red mage. The rest is artwork for gear that will appear in Stormblood.
Below you can see the art created for the new artifact armor for Monk and White Mage. Creating the monk art was a very smooth process. Only three sketches were made and Yoshida-san immediately selected the top-right option.
The design had to be locked down about a year ago, because it was necessary to create the high-detail model for the trailer to be used by Visual Works.
The white mage design sparked many opinions from many members of the art team. The final design for females is the top right one, decided in collaboration with the modeling team.
Below you can see art for machinist gear that actually was not approved. Yoshida-san decided that it didn’t fit well with the game, it felt too unique, specifically designed for a very important new NPC. The team wanted something a bit less specific.
The final approved version for the machinist AF3 armor can be seen below. To reach this final version, another two or three iterations were necessary. That said, the color has been changed in the final color.
As a funny anecdote, Mogi-san created the artwork for Minifilia in patch 3.2, but Yoshida saw it, and while it was great, he asked if her thighs weren’t a bit thicker?
Mogi-san made three new variations, taking half a work day to create them (you can see them below), and then Yoshida-san asked him to choose, since if he did everyone would know his fetish. No. I’m not pulling your leg.
Yoshida-san explained that he thought that if he took it upon himself to choose, it wouldn’t be the best solution, but simply the one he likes. That’s why he decided to leave it to the artist’s sense in the end. Ultimately, the in-between option was selected.
Final Fantasy XIV: Stormblood will release on June 20th exclusively for PC and PS4, with the PS3 version of the game getting discontinued. PS3 users are eligible to a free upgrade to the PS4 version, and you can find out how to get it here.
In case you missed it, you can also also watch the new cinematic trailer, new videos, and the new screenshots, read more information on the Samurai job, on the uopcoming PS4 Pro patch and possibility of a Nintendo Switch port (here and here) our full recap of today’s Fanfest FanFest keynote, the one from Tokyo FanFest keynote, the one from Las Vegas FanFest, and additional the information from the post-FanFest press conference, to get the full picture of Stormblood info.
Today Guinness World Records also awarded the Final Fantasy series with three world records, including two for Final Fantasy XIV.