Final Fantasy XV Director Addresses Demo Frame Rate, PS4/Xbox One Differences, DLC and More

on April 2, 2016 5:06 PM

Final Fantasy XV Director Hajime Tabata shared quite a lot of information about the game and its recently released demo during an interview on Dengeki Online, touching aspects like frame rate, updates to the demo and much more.

First of all, he mentioned that as development proceeds towards the finished game, performance will be improved as much as possible. In the Platinum Demo developers introduced dynamic resolution with 1080p as the upper limit.

The demo was not intended to showcase the game’s frame rate, as it was more aimed to let players experience the world. Verifying how dynamic resolution worked was also the first priority as opposed to frame rate.

Specs for the PS4 and Xbox One versions were the same for the demo in order not to have large differences between platforms. The game will be optimized as much as possible for each console, but it’s undecided for now if the final game will keep the same specs on both PS4 and Xbox One.

Tabata-san clarified once more that there won’t be a PC version close to the console release, and only after the game will be out the team will investigate on a possible PC version while keeping in mind higher specs.

We also learn that the Regalia will be the only flying vehicle in the game, even if there will be customization. On the other hand, it won’t travel on water, and there will be a dedicated boat separate from the car.

According to Tabata-san, the game will be playable at E3, and the team would like to give customers as many chances as possible to actually get their hands on it before release, but there are no plans for an update of the Platinum Demo. That said, there initially were no plans for Episode Duscae 2.0 either, so you never know.

Last but not least, he thinks that there will be DLC for the game, both paid and free, as he believes that those who will purchase Final Fantasy XV will want to play it for a long time.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.