Final Fantasy XV Director Explains Theme of the Game, Why Lucis Was Changed from Versus XIII

on October 29, 2015 3:48 AM

Final Fantasy XV Director Hajime Tabata took to the official forums in order to explain the philosophy behind the theme of the game, while also mentioning a change made to the setting of the kingdom of Lucis due to rating reasons.

“Hello, this is Director Tabata.

Yes, this can be said added-afterwords because clothes Noctis and his companions wear was black to begin with. In the process of game creation, there are two patterns – one where there is a setting and game elements are determined based on that setting, and the other where we have game elements and a setting is created using these elements. So this case falls into the latter.

Those who already know a lot about FF15 like yourselves may feel these settings are unnecessary. But for those who have just been introduced to the world of FF15, these settings can be a great help in familiarizing themselves with this new world. Now let’s say you, do1pen, have been asked by someone, “What kind of a game is FF15?” It is hard to answer this question if you don’t have a clear idea what the most important theme is. The FF series comprise so many elements and it is among the most difficult games to explain in a few words. For FF15, we consider it very important to have a clear theme that you can explain in a few plain words. So my and all my fellow FFXV developers’ answer to the question “What kind of a game is FF15?” would be “a game to regain a kingdom once lost.”

By the way, in Versus 13 Lucis was set as a country of Reaper worship. This setting is a violation of the age rating criteria for games in some countries, so we cannot push these theme. To replace these theme, we have a backbone setting of “black as a special colour.” And I hope you will wait for more information to come on this.”

One thing is for sure: Tabata-san is definitely more open than most about the development process and the decision making philosophy for Final Fantasy XV.

I don’t know many developers that would explain this kind of details, and it feels pretty refreshing.


 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.