During a livestreamed Active Time Report event from Tokyo, Final Fantasy XV Director Hajime Tabata gave a few more pieces of information on the game.
He specified that currently the game runs with dynamic resolution on both PS4 and Xbox One. The version on Sony’s console runs between 900p and 1080p, while being close to holding the 30 FPS target. The Xbox One version runs between 765p and 900p and even here frame rate is close to 30 FPS.
That said, he clarified that work on optimization isn’t finished, and the team will continue to work on it until launch, especially on stabilizing the frame rate. On top of that, improvements to the graphics are also undergoing, and as an example the team has been working on improving the look of trees and shrubs at intermediate distances, which will be better in the final game.
Interestingly, he also clarified that Altissia will appear towards the middle of the game, and gave more details on the second half of the game, that he previously mentioned being more linear. If you don’t want to know, please don’t read further, because there is a mild spoiler ahead.
The second half of the game will involve a train ride, and the story is delivered gradually during the trip. While the open world part of the game would be big enough by itself, the team wanted to tighten the game to provide that kind of traditional Final Fantasy-like story as well, creating a hybrid between open world and story-driven game.
Incidentally, we also learn that Square Enix investigated the possibility of producing more Ultimate Collectors’ Editions since the game has been delayed, but unfortunately it was impossible, because the production line has been closed.