Final Fantasy XV Free Updates Detailed; New Playable Characters, Possible Avatar System and More

on December 7, 2016 1:23 AM

Today Square Enix announced with a press release the short, medium and long-term goals for updating Final Fantasy XV, that was released worldwide for PS4 and Xbox One on November 29th.

Director Hajme Tabata accompanied the press release with a message of his own. Keep in mind that this is a translation of an announcement in Japanese, so the official English translation (when it’ll be provided) might differ in its wording.

“Thank you for playing Final Fantasy XV. Final Fantasy XV was able to achieve a truly great milestone, shipping five million copies worldwide on its release day. I Would like to express my gratitude to the many who purchased it.

Currently, we have many players all over the world enjoying themselves. I and all of the staff are really pleased by how you  are enjoying this new Final Fantasy.

As promised since before the launch, Final Fantasy XV isn’t just going to end here, and we will continue to update it to provide a richer and richer experience to players all over the world.  As a sign of gratitude for exceeding five million shipments, we decided to considerably strengthen the update plan beyond its original schedule, and inform you of a concrete roadmap.

These updates aim to make the Final Fantasy XV gaming experience richer and let you play for a longer time, including improvements based on feedback from players after release. They will be delivered for free in addition to the DLC already announced, in the short, medium and long term.”

Keep in mind that some of the details below might be considered mild spoilers, so read them at your own risk.

Short term: the team intends to improve the gameplay of chapter 13. For that reason, many enhancements are already in the works, including increasing greatly the power of ring magic. More information on the extent of the improvements and on release date will come at a later date.

Medium term: the team plans to improve the production values of chapter 13, enhancing the story experience. For example, a cutscene will be added answering the question “why did Ravus follow that path?” To add event cutscenes, voice and localization work needs to be done, so the developers will steadily work on this as a medium-term goal. Details on the plan will be provided once they’re firmly in place.

Long term: the team will implement the possibility to use important characters who appear in the story as playable characters. The addition of an avatar system to let players create original characters is also under consideration. In addition to this, the team will continue to update the game actively so that players can enjoy it for a long time.

Additional updates will include new game plus, level limiter and invincibility armor, offering various items to broaden the breadth of gameplay. The font will also be enlarged to make it easier to read.

Live content will also be implemented, including boss fights with rewards and achievements, limited-time mob hunts and more.

Looks like a great game is going to become even greater over time. In case you missed it, you can read our review here.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.