Final Fantasy XV’s Mysterious Clay Map Explained by Director Hajime Tabata

on September 3, 2016 1:20 PM

One of the mysteries of the development of Final Fantasy XV is a clay model of what appears to be the game’s overall map, that was showcased across development diary videos and technical lectures at developer-dedicated events like CEDEC.

That “map,” which you can see at the bottom of the post, has generated a lot of discussion among fans. Is it really the map of the game? Is it outdated? Those are just some of the many questions it triggered. In order to bring some clarity on the mystery of the map, DualShockers asked Director Hajime Tabata directly at PAX West.

“I think you’re referring to the clay model that the development team created early-on in the development process, prior to constructing the overarching game.

That was our initial mock-up of the map, and so that’s where we kind of determined the overarching scheme of the map. That said, there have been changes that have been implemented to what you see there. So it’s probably safest to understand that as what became our basis for constructing the actual map.

It’s really kind of the initial step we took in terms of evaluating where it would make sense to have a journey by car, where it would make sense for players to explore, and where it would make sense to have the train ride sequence and what not.

It also helped us evaluate what kind of technology we needed in order to achieve all those elements that you see within the map.”

So there you have it, straight from the lion’s mouth: while the map you see below served as the foundation to create the actual map, we shouldn’t consider it final, since the team made changes to it since its creation.


 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.