Final Fantasy XV‘s developers have been responding questions on the official forums, and today they shared, by way of Community Manager Dan Seto, a few relevant details about the game.
Planner Ishikawa Tomonori detailed what we can expect from the city of Altissia:
“I can tell everyone a little about Altissia at this time.
Altissia has many and varied locations, such as multiple cafes, ship-bourne market places and parks etc. The city is of a considerable scale, to the extent that even the developers sometimes get lost there!
The player is free to take a leisurely walk around the complex maze of streets, or ride the gondola to see the sights and there is also added enjoyment to be had looking for restaurants to visit!
You are bound to encounter some unique characters when exploring the city streets.
So we have created lots of different things to enjoy in Altissia and hope everyone is looking forward to visiting!”
Lead Game Designer Takizawa Masashi revealed that the game will have two battle modes, one geared towards action-oriented players, and one that will appeal to those that like a more relaxed combat style.
“The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.”
Lead Level Designer Terada Takefumi talked about the warp ability and the presence of multiple warp points in large buildings, also hinting to the presence of aerial battles.
“The warp ability that lets you teleport instantly to high up locations is a vital part of FFXV’s battle system. The ability to use multiple warp points in a strategic manner is especially prevalent in the game’s large scale battles over urban terrain. It is not just the buildings though, and we have also created exciting aerial battles with flying foes and gigantic boss enemies, so watch out for those.”
I don’t know about you, but I’m definitely itching to have a gondola tour of Altissia. This game really can’t come soon enough.