Final Update for the Divinity: Original Sin Kickstarter; Almost 1 Million Reached and Last Stretch Goal Will Be Implemented
All good things must come to an end, and even though I had a blast covering the Kickstarter campaign for Divinity: Original Sin for the final week, it has finally come to a very successful close. Of course, Sven and the other hardworking developers kicked off the final hours in style with a four hour long livestream featuring gameplay, a Q&A session and their after-party (you can go to their TwitchTV account here for all the videos).
At the end of the Kickstarter, Larian Studios has amassed (including Paypal and other donations made) just $5,000 short of their last stretch goal of $1,000,000, allowing for NPC schedules, a weather system, day and night cycles and moon phases which (along with weather) affect different schools of magic. But according to Sven Vincke during the livestream, he will still implement the last goal into the game since it’s such a close margin.
Some highlights from the livestream: Sven’s explanation of David’s absence in the first few minutes involving his love for chili beans, the party (Sven and David) first encountering an interesting character named Bellegar and become “Bellegarettes,” when the viewers find out that Bellegar will shack up with literally anyone.
And in the last ten minutes, Sven delved into the origins and motivations behind the Kickstarter, including the fact that their entire marketing and PR plan was based off of the feedback they received from the Kickstarter community. He also said they wanted to independently fund Original Sin so they could develop their own style of classic RPGs, a goal made impossible by vast amounts of studio buyouts and publishers’ restrictions.
Even though the Kickstarter campaign has ended, you can still go here to contribute via Paypal until May 10th. And for motivation, I posted the awesome livestream video below: