Find Out How Bastion Was Ported to PS Vita at 60FPS in a Fascinating Developer’s Blog

on December 31, 2015 1:45 AM

Ports have always been a staple of gaming, the most common being from a last-gen to a current-gen system or between a console and portable.

While porting over games from one console to another may seem simple, there are many hiccups and headaches to be encountered along the way due to differences in hardware, programming language and other such technicalities.

A recent developer’s blog from the ones behind the porting of Bastion from Xbox 360 to PS Vita details the various issues the team encountered in the process, and how they still managed to get the game running at 60 FPS on a portable system.

Though the entire article is a fascinating read (especially for those who may specialize in programming), the last line stood out to be as particularly relevant and important:

Knowing the hardware limits is always important, even if you are programming in a high level language.

You can check out the full piece here.

 /  Staff Writer
A Reviews Editor at DualShockers who is always looking to improve her writing and delve deeper into the industry. She is shamelessly in love with JRPGs and can easily rack up 100+ hours from level grinding alone. Even though she graduated from Hofstra University with a B.A. in Public Relations, her talent and wisdom (read: blind luck) landed her a job at DualShockers, where she continues to plot her escape by betraying their secrets for power and world domination.