Fire Emblem If Removes Weapon Durability, “Phoenix Mode” and Other Gameplay Mechanics Detailed

on May 13, 2015 5:39 PM

New mechanic details for Fire Emblem If have emerged, including a notable feature’s removal and an all new difficulty called “Phoenix Mode.”

Fire Emblem Awakening introduced a difficulty called “Casual,” which let fallen party members revive after the battle finished. In If, another new difficulty called “Phoenix Mode” has been revealed. This mode revives any fallen allies on the next turn.

Maps can also be altered during combat with an ability called Dragon Pulse, such as flattening mountains and creating earthquakes.

Players can make up to nine save files, however, this limit increases by three for every additional DLC scenario acquired.

Finally, we find out that the weapon restriction mechanic has been removed. This means that players will only need to worry about which weapons to use in battle, without having to hold back on using powerful weapons.

These changes are interesting to say the least, although I am partial to weapon restrictions being abolished, as it only limited your weapon choices until near end-game.

 /  Staff Writer
A Reviews Editor at DualShockers who is always looking to improve her writing and delve deeper into the industry. She is shamelessly in love with JRPGs and can easily rack up 100+ hours from level grinding alone. Even though she graduated from Hofstra University with a B.A. in Public Relations, her talent and wisdom (read: blind luck) landed her a job at DualShockers, where she continues to plot her escape by betraying their secrets for power and world domination.