First Wasteland 2 Gameplay Video Looks Dark, Gritty and Awesome

By Giuseppe Nelva

February 10, 2013

Wasteland 2 was one one of the first games to “make it” spectacularly on Kickstarter with $2,933,252 pledged by 61,290 fans. It’ll also be, if everything goes well, one of the first of those games to be released, showing what the true potential of the platform really is.

Yesterday inXile Entertainment released something many were waiting for in order to give us a glimpse on that potential: the first real high resolution gameplay footage. And it looks fantastic. Not only it has a full 360 degrees camera instead of the initially promised isometric view, but the game looks beautiful overall, with very little to be desired in comparison with much bigger and more high-budget productions.

While there’s very little voice acting (the sound effects in the video are the only thing that doesn’t run in actual code and are added in post-production), the environments in particular look very rich, even thanks to the crowdsourcing experiment that had the developer set up a content submission process on the dedicated asset store for the Unity Engine, allowing content creators to provide their own 3D props to be considered for inclusion in the game. That way inXile gets more props and more variety that they could create with their own internal artists at a low production cost, and  budding 3D artists can get some much needed visibility and even a bit of cash. Everyone wins.

The video also proves (if there was further need of it) that Unity Engine is really setting itself up as a standard development platform for low cost productions that can still look definitely appealing.

On top of the footage (that you can enjoy below), inXile also provided two pieces of concept art of two of the enemies that appear in the video. You can see them both at the bottom of the post.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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