Following the Success of Horizon Zero Dawn, Guerilla Games is Greatly Increasing its Staff Size

In the midst of switching offices, Guerilla Games is dedicated to growing their staff from 250 to 400 employees and shrinking development time.

on July 19, 2018 11:27 AM

Guerilla Games’ Horizon Zero Dawn was the studio’s biggest achievement so far both commercially and critically when it released early last year and now, the company is making moves that will impact their future titles.

In a new report from Het Parool, Guerilla Games is in the process of moving to a new 5-floor office that comes in at 7300 square meters. Guerilla will begin operating out of this new office beginning early next year and with the increased space, they also are looking to bring in more employees.

Currently, Guerilla Games boasts 250 permanent employees, with more being brought on in a part-time capacity during development. Now with this new office, the studio now hopes to grow its permanent staff and increase to 400 employees.

Guerilla Games CEO Hermen Hulst said of the move, “I’ve been looking for room for growth for three or four years but that is hardly possible in Amsterdam, which will be the base for Guerrilla.” Hulst added, “After Horizon Zero Dawn, we are accelerating, the best talents are coming to us, and last month we have already hired nine new people, but we also needed more space for our sound and motion tracking studios.”

Hulst went on to say that with this new space and the increase in employees, he hopes that the studio can drastically cut down on its development times. “We have worked at Horizon for 6.5 years, which is exceptional: we want to release games in the two or three years, both new titles and games based on existing titles.”

With this larger staff and the finalization of Guerilla’s engine after Horizon Zero Dawn, the aim of pumping out games more frequently should be achievable for the studio. While we currently don’t know what they are working on next — a Horizon Zero Dawn sequel seems likely — this increased development time will hopefully reveal what they’re making sooner rather than later.

 /  Staff Writer
Logan Moore is a Staff Writer at DualShockers located out of Indianapolis. He is also an audio and video production student at IUPUI who spends his free time podcasting at Model Citizens Media or micro-managing his fantasy baseball team.