For Honor is set to receive a brand new update on June 30, with further changes to the Conqueror inbound. Unfortunately, this means servers will be offline for a brief period of time.

It was just last week that a new patch was deployed, with numerous bug fixes, improvements, and changes to fighters being included in the update. However, it seems as though further changes to the Conqueror are needed as update 2.36.3 arrives later today.

If you're eager to find out more, here's the official server maintenance schedule and patch notes for the Juen 30 For Honor update.

For Honor Server Maintenance Schedule For June 30

As confirmed via the official For Honor Twitter account, a new update will be deployed at 9AM EDT / 1PM UTC. Prior to the release of the new patch, the For Honor servers will enter scheduled maintenance for approximately 45 minutes. During this time, players won't be able to log in and play For Honor, they will also be prompted to download a new patch during the downtime.

Server maintenance will affect players on all supported platforms, which include PlayStation, Xbox, and PC. The length of today's server downtime may also be shortened or extended by the developers if necessary.

Ubisoft has confirmed that the patch will be the same size across all platforms, coming in at a small 7.6MB. The full patch notes for the June 30 For Honor update can be found further down this article.

For Honor Update 2.36.3 Patch Notes

Below you will find the official patch notes for the June 30 For Honor update, which brings the game to version 2.36.3 with the following changes:

IMPROVEMENTS

FIGHTERS

CONQUEROR

  • Branchings to Infinite Chained Heavy and Shield Bash In Chains are now 200ms on Hit and Bad Block

Developer's Comment: This should allow the opponent to Dodge after being Hit by a Heavy.

  • Full Block Stance now forces to stay 200ms in the stance before being able to exit

Developer's Comment: Conqueror now spends 200ms in a forced clip then 33ms in the looped clip. This should prevent Conqueror from being able to enter Full Block Stance then release and Counter Guard Break.

  • Flail Uppercut recovery on Hit and Miss is now 800ms (was 700ms)

Developer's Comment: This removes Conqueror's frame advantage on Hit.