Game Updates

For Honor Update Y5S4 Patch Notes Today (December 9)

A new season begins with today's For Honor update!

December 9, 2021

A brand new update comes to For Honor today (December 9) and will mark the beginning of Y5S4, ‘Frozen Shores.

Today’s new update will include a long list of changes, improvements, and bug fixes, with more content arriving in the new year. One of the most notable pieces of content arriving in Title Update 2 on January 27th is a brand new Hero.

As for the beginning of Y5S4, players will find a brand new ‘Frost Wind Celebrations’ Event waiting for them in the new patch, along with the return of a fan favourite game mode.

Check out the full patch notes for the December 9 For Honor update below for more details.

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For Honor | Y5S4 Frozen Shores Reveal Trailer

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For Honor | Y5S4 Frozen Shores Reveal Trailer
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For Honor Y5S4 Patch Sizes

The size of today’s For Honor patch will vary depending on your platform. But thankfully, the Y5S4 update doesn’t appear to be too large regardless of your platform.

You can find the full list of sizes below:

  • PS4 = 1.2GB
  • Xbox One = 1.69GB
  • PC = 1.69GB

Check out the full patch notes further down this article.

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For Honor Y5S4 Patch Notes (December 9)

Below you will find the official patch notes for the December 9 For Honor update, which marks the beginning of Y5S4.

IMPROVEMENTS

Shinobi

  • HP is now 120, up from 110

Ranged Attacks

  • Removed Charging Heavy Attack from Neutral
  • Removed Ranged Guard Break
  • Ranged Heavy Attack is now a Melee attack accessible after Front Kick, Side Kick or Teleport Kick

Heavy and Light Attack changes

  • Adjusted Heavy Opener properties to gain better tracking and range
  • Light attacks now chain to Sickle Rain at 100ms (down from 200ms)
  • Light Openers now have extra forward movement
  • Light Finishers now have flatter weapon trajectories and now have extra forward movement

Sickle Rain

  • Top Heavy Finisher is now Unblockable and 800ms (up from 700ms)
  • Side Heavy Finisher is now Undodgeable
  • Additional hits for Sickle Rain no longer require strict timing
  • Additional hits no longer cause Bleed damage
  • Now deals 20 damage on initial hit, plus 3 per Stab (for a total of 29 damage)
  • No longer drains stamina on hit
  • No longer ignores Pinning rules
  • Now chains to Back Flip 66ms earlier

Chains

  • Light Finishers now chain to Sickle Rain
  • Combo Light attacks now chain to Sickle Rain

Dodge Kicks

  • Side Dodge Kick can now be performed after a single Dodge (was from Double Dodge only)
  • Front Dodge Kick can now be performed after a single Dodge (was from Double Dodge only)
  • Front Dodge Kick can be performed from 300ms to 500ms from Dodges
  • Front Dodge Kick and Side Dodge Kick can now ledge

New Option: Front Dodge Heavy

  • New Option: Front Dodge Heavy Attack
  • 700ms feintable Heavy Attack
  • Can be performed from 100ms to 500ms during Front Dodge and Front Double Dodge
  • Initiates Chains

Front Roll

  • Now chains to Flip Kick earlier
  • Now chains to Sickle Rain
  • Now can be target-swapped
  • Now has extra forward movement
  • Now 600ms of invulnerability frames (iframes)
  • No longer Guardbreak Invulnerable
  • Now lasts 900ms total
  • Now leads to Double Dodge at same timing as Flip Kick and Sickle Rain

Flip Kick

  • Now leads to a new guaranteed combo Heavy Attack
  • Now target-swappable

Sprint Attack

  • Replaced Sliding Kick with a new Sprint Attack
  • New option is still a Melee attack but no longer unbalances opponents
  • New option now chains to Combo Heavy Attack on hit

New option: Combo Heavy Attack

  • Accessible by pressing Heavy Attack after Flip Kick and Sprint Attack
  • Chains to Sickle Rain

Back Flip

  • Is now 900ms (up from 600ms)
  • Now has 600ms of iframes
  • Is no longer Guardbreak Invulnerable
  • No longer chains to Ranged Attacks
  • Now chains to Flip Kick
  • Now chains to Light Finishers and Sickle Rain
  • Now initiates Double Dodge

Dodges

  • Double Dodge can no longer dodge backwards
  • Double Dodge now costs 6 stamina

Deflect

  • Teleport is no longer automatic; it must be performed by pressing Guardbreak during a Deflect
  • Teleport now chains to Heavy Finishers

Teleport Kick

  • No longer guaranteed after a Teleport
  • Ranged Heavy Attack is now always guaranteed

Shadow Strike

  • Now chains to Teleport Kick
  • Now chains to Sickle Rain
  • Extended the input window to make the move easier to perform

Zone Attack

  • Now costs 15-15-10 Stamina (down from 17-17-21)
  • Can now Back Flip at the same timing as Feint
  • 3rd hit has less Knockback
  • Now chains to Sickle Rain

FEATS

Smoke Bomb

  • Changed the effect of Smoke Bomb to an immediate AoE blast that Stuns enemies on launch for 5.0s
  • Removed the effect that prevented Locking onto other Players
  • Removed the effect that prevented using Interactions (Revive, Zipline, switches, etc)
  • Removed the effect that prevented Enemy Players inside to contest Capture Points
  • Removed the effect that prevented Soldiers and Pikeman from attacking
  • Removed the effect that granted the caster a 10% Speed Boost Modifier for 10s
  • Removed the effect that granted the Stealth Modifier while in the AoE
  • Removed the effect that cleansed the “Scout” and “Marked for Death” effects on the caster

BUG FIXES

FIGHTERS

Warlord

  • [Bug Fix] Fixed an issue that caused Warlord, when changing Stance, to be stuck waiting 300ms before being able to enter Full Block Stance.

Shugoki

  • [Bug Fix] Fixed an issue where dodging Demon Embrace would neither apply a Revenge Tag or feed Revenge. (FH-2509)
  • [Bug Fix] Fixed an issue where Shugoki would pass through the floor and die if performing “Demon Embrace” in stairs versus an enemy that is activating Revenge

Jiang Jun

  • [Bug Fix] Fixed an issue that caused Jiang Jun to slide on left stick direction input during attack opener miss recoveries. (FH-2515)

DOMINION

  • [Bug Fix] Kill Streaks AFTER reaching maximum Kill Streak (Godlike) now give the same bonus rewards as the maximum Kill Streak (previously they gave no extra reward)

CUSTOMIZATION

  • [Bug Fix] Fixed an issue where Female Hitokiri’s right thumb is awry. (FH-2845)
  • [Bug Fix] Fixed Excessive camera shake on Berserker’s “Move It Along” execution. (FH-2845)
  • [Bug Fix] Fixed an issue where grey texture would appear on Shinobi’s “Death’s Shadow” or Satsuki Helm. (FH-2703)
  • [Bug Fix] Fixed an issue where the camera during Shugoki’s “Smash” execution has a point of view issue. (FH-2631)
  • [Bug Fix] Fixed an issue where opponent’s head pops off to early during Highlander’s “Intent to Behead” execution. (FH-2595)
  • [Bug Fix] Fixed an issue where Orochi’s “Seijuro’s Finesse” execution usually caused camera shake issues. (FH-2551)
  • [Bug Fix] Fixed an issue where the Fauld on the back of Shuten Alternate would lose physics. (FH-2557)
  • [Bug Fix] Fixed an issue where Jiang Jun’s Tianjin Blade changes color with skin color. (FH-2503)
  • [Bug Fix] Fixed an issue in which the secondary color displayed incorrectly on Wugimai chest piece. (FH-2505)
  • [Bug Fix] Fixed an issue where Warden’s neck is visible through the Horkos Phantom Effect. (FH-2372)
  • [Bug Fix] Fixed an issue where the “Vithar Chest” on female Raider had a patch of skin that didn’t change color under the chest wrap. (FH-2590)

For more details, visit the Ubisoft website for Y5S4 Patch Notes.

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Kyle Knight
@KJKnight_

Kyle (He/Him) is a Film and TV graduate from Coventry. He's a PC enthusiast with a not so enthusiastic PC and is all about triple-A titles!

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