Former Uncharted 4 Game Designer Still Makes Intriguing Games On His Own After Move to Infinity Ward
Remember ThumbderDome? That absolutely original thumb wresting simulator created on his spare time by Douglas Holder, who at the time was working on Uncharted 4 at Naughty Dog?
In February Holder left the house of Uncharted to move to Infinity Ward, following in the footsteps of Narrative Director Taylor Kurosaki and Design Director Jacob Minkoff, who made the jump last August, but he still creates interesting games in his own free time.
Recently he added on his own blog an entry for a new game named 1980 Something, of which you can see a logo below, promising more info coming soon.
He also posted an interesting video on Vimeo showing a concept for a twin stick shooter project named Mainframe, showing an interesting bullet polarity concept inspired by Ikaruga, where the player changes the polarity of his attack (represented by the colors orange and purple) in order to kill enemies, as they are immune to bullets that match their colors.
This is just a concept test, so enemies are still very simple and there isn’t any environment design besides the grid.
Finally, he has shown some models and concepts for his new game on Twitter, created in collaboration with Digital Extremes Concept and UI Artist Janice Chu:
— Doug Holder (@dougMakesgames) May 2, 2015
— Doug Holder (@dougMakesgames) May 9, 2015
— Doug Holder (@dougMakesgames) May 23, 2015
While we have no precise info on what Holder is working on at Infinity Ward (even if they’re presumably next in line for Call of Duty next year), it’ll definitely be interesting to see what will come out of this.
Considering just how fun and original ThumbderDome was, and the quite unique art style of Janice Chu, you can be sure we’ll keep you posted.