Fortnite Save the World Exits Early Access And Remains Premium Experience
The beginning of the end for Save the World?
Fortnite: Save the World, the PVE arm of the incredibly popular Fortnite brand is leaving early access. Announced today by Epic Games, the team-based game will have its Early Access label removed, but rather that going Free-To-Play will be remaining as what they call a “premium experience”. Epic also announced that development for the game will slow down, but have stated that “the adventure doesn’t end here for Save the World”
The co-op, survival game in which “You and your friends battle to hold back the monster hordes and explore a vast destructible world” usually retails for around $40 and increases depending on editions, as opposed to the more popular Battle Royale mode which remains Free-To-Play. The Battle Royale mode makes its money through the sale of Skins, Gliders, Back Bling and a range of other cosmetics, that compliment the Seasonal Battle Passes.
These purchased cosmetics are usually compatible across both games (Battle Royale and Save the World) however today’s announcement confirms that going forward this will no longer be the case. Players can breath easy though as items that were compatible prior to this announcement will still be available in both games.
Find out what’s next for Save the World in our newest State of Development.
Read about it here: https://t.co/vy6dGeRO3M
— Fortnite (@FortniteGame) June 30, 2020
Some good news however, the post details a new pricing/packaging structure. Rather than differing levels of Founders Packs, which are now being retired with the Early Access tag, newcomers will pay $20 for access to the game and some additional items and content. The first set of content includes a new Hero, the Papa Bear weapon schematic, Warning Bow Back Bling and the Metal Team leader Challenges but it’s unclear if, and how often these items will be changing.
The post also introduces a new “season-long excursion” mode to Save the World titled Ventures. Ventures is designed to increase “replayability” of the game and offers different difficulty levels and rewards. Epic detailed how these structure changes will start to look by stating “we’re shifting to an annual recurring seasonal schedule where existing in-game narratives and events, such as Frostnite and Dungeons, will continue on a seasonal rotation unique to Save the World and separate from Battle Royale.” however then goes on to reiterate the fact that this all takes place at a slower pace.
It’s easy to imagine why these changes are taking place and development is slowing down, due to the sheer popularity of Fortnite Battle Royale coupled with the support it needs but it’s hard to see where Save the World goes from here. Epic seem to be aware that this may upset people as they’re trying to soften by upgrading all Founders Packs to the next level free of charge.
Epic, who are currently trialing a range of collaborations, have confirmed that Fortnite will be hitting Next Gen consoles, but it will be interesting to see how much support, if any Save the World will be receiving.