Forza Horizon 2's Forward Plus Rendering Tech Lets it Display Thousands of Dynamic Lights in Real Time

By Giuseppe Nelva

August 15, 2014

Forza Horizon 2 is definitely a sweet looking game, and part of the reason for that visual glitz is in a rather new technology named Forward Plus Rendering, as explained today by Creative Director Ralph Fulton during a behind-closed-doors presentation at Gamescom.

According to Fulton Forza Horizon 2 is the first console game to use the tech, which allows it to display thousands of dynamic lights in real time, making the representation of cities like Nice possible.

In addition to this we also learn that the game has seven different radio stations, and over twice as many tracks as those included in the first Forza Horizon. 

Finally, Fulton also had words of praise for the Drivatar feature, mentioning that the day in which they turned them on at the studio, racing in the game “completely changed in front of their eyes.”

That’s definitely promising, and I honestly can’t wait to get my hands on the wheel again tomorrow.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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