Forza Horizon 5 has received a got a new update today that makes a plethora of changes to the game ranging from performance improvements and much more.

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This is quite a major update for the game, as there are a wide range of stuff that is being tweaked. There aren't any new features as such, but there are a wide range of bug fixes. You can find the complete patch notes below.

Forza Horizon 5 Update Patch Notes Today (March 24)

General

  • Stability and Performance improvements
  • Improved save flow for Weekly Forzathon to reduce chances of any progression loss
  • Updated string for Car Voucher to be more specific about what its function is
  • Updated Seasonal Event map pins to match the Seasonal PR Stunt pin
  • Fixed issue where brake calipers were getting left behind from the car when changing Tunes in Freeroam
  • Added HUD for cars with Race Mode type functionality to support the new Drivetrain swap mode on the Ford Mustang Mach-E
  • Added low-res mesh under the world to improve the visuals when world chunks dropped out at high altitudes such as when using the new Gravity Action in EventLab (Series X/S and PC only)

Online

  • Horizon Open has been updated with a new progression system including Badges which can be unlocked through gameplay
  • Added Custom Racing to Horizon Open, which will allow players to find races for their chosen race discipline and PI class
  • Fixed some scenarios where the player could be left waiting longer than necessary in the post-race flow

PC

  • Fixed an issue where distant trees could look black or very dark on Very Low Preset
  • Fixed Crash that occurred in Livery Editor when Ray Tracing was on

Cars

  • Fixed dent in Jaguar XJS220s
  • Fixed brake callipers being incorrectly offset on the 2014 VW Golf R
  • Roll cage was incorrectly being added to the Sports Chassis reinforcement instead of the Race Chassis reinforcement on the 2016 Porsche Cayman GT4
  • Fixed issue where one of the rear brake callipers on the 2020 Lamborghini Hurácan Evo wasn’t paintable
  • Fixed issue where passenger side rear brake calliper wasn’t paintable on the 2010 Lexus LFA
  • Fixed livery mapping issue with the 2018 KTM X-Bow in low LOD
  • Fixed quiet superchargers on some muscle cars, in particular Dodge
  • Fixed the 2012 Gallardo LP570-4 Spyder Performante hood not matching the selected colour
  • Fixed broken mesh on the Work Emotion 11R Rims
  • Fixed the Work Emotion M8R Rims not looking correct with certain paint options
  • Fixed the shift animation on the 1968 Renault 4L

EventLab

  • Added Gravity Action to Rules of Play which allows players to manipulate Gravity in EventLab creations
  • Added option to preview sounds
  • When using manual gears, moved Blueprint Builder off the View button to the Route Options menu as it was conflicting with Place Checkpoint
  • Fixed issue where players could get soft locked after an event and loading back to Freeroam
  • Fixed an issue where playing your own EventLab creation after publishing, could sometimes cause it to load without props

Accolades

  • Fixed issue with “The Completionist” Accolade not unlocking under the right conditions
  • Fixed description of “Showpiece” Accolade