Xbox One Exclusive Forza Motorsport 6: Dan Greenawalt Talks 1080p/60 FPS, Drivatars, Online and More

Forza Motorsport 6 is only a month away, dropping on September 15th in North America and on September 18th in Europe, and virtual racers all over the world are warming their engines.

I’m definitely one of them, and at Gamescom I had a chance to interview Creative Director Dan Greenawalt, picking his mind of several topics, including what allowed the team to push the game at 1080p and 60 frames per second withr ain and 24 cars on track, technology, Drivatars, online leagues and gameplay and more.

As usual his answers were definitely interesting, and you can check them all out in the video below. Please forgive my pronunciation with the questions. I was quite exhausted (as you can probably notice on your own), and that affects my English.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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