Forza Motorsport 6 is only a month away, dropping on September 15th in North America and on September 18th in Europe, and virtual racers all over the world are warming their engines.
I’m definitely one of them, and at Gamescom I had a chance to interview Creative Director Dan Greenawalt, picking his mind of several topics, including what allowed the team to push the game at 1080p and 60 frames per second withr ain and 24 cars on track, technology, Drivatars, online leagues and gameplay and more.
As usual his answers were definitely interesting, and you can check them all out in the video below. Please forgive my pronunciation with the questions. I was quite exhausted (as you can probably notice on your own), and that affects my English.