Forza Motorsport 6 Director Explains How it Can Run at 1080p/60 FPS With Rain, 24 Cars and More

on August 4, 2015 5:01 PM

Many were quite surpised by the ability of Turn 10 to make Forza Motorsport 6 run at 1080p, 60 frames per second with weather and 24 cars on track to boot. Yet, they managed.

During a chat with Creative Director Dan Greenawalt at the Xbox shocase held today after Microsoft’s free conference, I asked him how they achieved that flattering result:

Honestly, it is optimization, optimization, optimization. Forza Motorsport 5, as well as Forza Horizon 2 as well as Forza Motorsports 6 are underpinned by our bespoke graphics engine ForzaTech. And that graphics engine is being worked on by two world-class teams: the Turn 10 team and the PlayGround team.

But also, we’re first party, so we work with The Coalition, we work with 343, we’re able to learn how to really optimize for the box.

So yeah, I think it surprised a lot of people that Forza Motorsport 6 was able to come out with 1080p, 60 frames per second, 24 cars on track, with night, with wet, but it drives great.

At the end of the day, that’s what all this technology is for: it’s for the experience. It’s to get people passionate and excited about cars in games. And if it does that, it’s all worth it.

Today I also had a chance to actually try the game, and indeed it feels great. I honestly can’t wait to get my greedy hands on the full version.

Check back soon here on DualShockers for the full interview.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.