Giese mentioned that Forza 7 is the “most technically advanced, most beautiful and most comprehensive game” ever made by Turn 10 Studios.
We learn that the besides 4K resolution and 60 frames per second, the Xbox One X version of the game will have 4K textures, upgrades to the dynamic cubemaps and the lighting mode. Developers went through all of the cars included in the game and touched upon all the instrumentation clusters, the windshield wipers and the mirrors. The Nissan GTR race car has visible netting and wiring in the cockpit.
Speaking about the game in general, we learn that it will come with over 700 cars, including the largest collection of Ferraris, Porsches and Laborghinis of any racing game. There will be over 30 environments, including Dubai, Mugello and the returning Maple Valley Raceway.
The development team also used photogrammetry (which was used for instance in Star Wars: Battlefront), and its effects apply not just on Xbox One X and PC, but also on Xbox One S.
Giese also talked about weather, mentioning that Turn 10 wanted to build that feeling of fear of when you’re in a race car racing on a dry track, and you can see off in the distance cloud and rain coming as the storm rolls in. You get lightning and expanding puddles, really making every lap different.
As for online gameplay, there are going to be brand new leagues, spectating tools and Mixer integration.
The game releases on PC and Xbox One on October 3rd, while the Xbox One X patch will be released when the console launches on November 7th.
If you want to see more, you can also check out the announcement trailer.