Forza Motorsport Honcho: Xbox One Will Improve, but Biggest Gains Come from Optimizing Your Own Code

By Giuseppe Nelva

August 17, 2014

In  the last few months a lot of attention has been placed on elements that increased or will increase the power of the Xbox One, like the juice previously reserved to Kinect made available to developers for different purposes or DirectX 12, but Turn 10 Studio Head Dan Greenawalt, with whom we had a chat at Gamescom, thinks that the true gains lay elsewhere.

Greenawalt explained that what’s great about the Xbox platform is that it’s always evolving. The OS gets smaller and we’ve gonna see optimizations on the core console, and the games are going to get better and better as it happened with the Xbox 360.

In the end, though, while any additional power always helps, most of the gains come from optimizing your own code.That’s what Turn 10 focuses on, and as a first party studio they share their findings with other studios, inluding third parties, while they benefit from the exchange as well to make their games faster.

Ultimately, according to Greenawalt code optimization is where the biggest benefits originated from with Forza Horizon 2.

It’s hard to disagree with him, and with all the talk about new APIs and the evolution of the hardware, it’s all too easy to forget that a lot of the real work is done by the software engineers that painstakingly polish the code to diamond-shine. They’re definitely the unsung heroes of the industry.

Why Ratchet & Clank is the Most Important PS5 Game

More to come with the full interview soon, so stay tuned here on DualShockers.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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