Friday the 13th: The Game Reaches 1.8 Million in Sales; Has Been “A Huge Learning Experience” for Developers

Friday the 13th: The Game Reaches 1.8 Million in Sales; Has Been “A Huge Learning Experience” for Developers

Friday the 13th: The Game has almost reached two million in sales since launch, while one of the game's leads addresses what lies ahead for the game.

Released back in May, Friday the 13th: The Game took players into an intense game of cat-and-mouse (or serial killer-and-camp counselors) with Jason Voorhees as players attempted to outlast him, with the developers of the game sharing a new sales milestone and some insight into the game’s success (and troubles) since launch.

Speaking in an interview with, Gun Media’s Wes Keltner spoke a bit more on the post-launch results of Friday the 13th: The Game. Keltner revealed that the title has sold over 1.8 million copies since debuting back in May on consoles and PC, despite negative critical reception and a host of technical issues and bugs.

Despite its reception critically, the game has proven to be popular with its audience and has especially seen success through streaming on YouTube and Twitch, with Keltner explaining that “this entire project has been a huge learning experience for both Gun and Illfonic,” the publisher and developer of the title, respectively.

One of the points that Keltner addressed was that the development “weren’t ready for the huge influx of players that hit us day one,” calling back to the server issues that the title had during launch. However, Keltner continued that the team has been steadily working to improve the title and to add new content, explaining that while the title was “in the black quickly” in terms of profit, the team has “reinvested that profit directly back into Friday the 13th in the form of new content and our ongoing server costs.”

Keltner admitted that two of the biggest issues facing the team is “size and experience,”  stating that the game represented “our first time at ‘the big table'” and that the team has “stumbled throughout this process” in terms of technical challenges and issues. However, he emphasized that “what we lack in experience we make up for with passion and heart,” and explained that though the game’s development team was small are around 30 team members, he felt that the experience allowed them to be “authentic” and to listen to fan feedback on a personal level.

Keltner explained towards the end of the interview that the team’s main priority right now “is stability and squashing bugs,” while the rest of the content and art teams on the project are focusing on providing new content for the game throughout the rest of the year such as new maps, characters, Easter eggs, and more. Overall, Keltner stated “I think fans are really going to enjoy what we have planned, as some of this content comes directly from player feedback/requests, while some others are surprises we’ve had up our sleeves for several months now.”

Friday the 13th: The Game is available now for PS4, Xbox One, and PC – a physical edition of the game is also planned to arrive this October on consoles.