The Game Accessibility Conference is taking the show on the road later this year as it sets its sights on bringing the event to Paris following two successful cons in San Francisco.

As you may predict, the Game Accessibility Conference focuses on making the medium more accessible for people with disabilities and impairments; a topic that’s gained a lot a traction over the last year. The idea here is to discuss the concept of building bridges which would make it easier for people with physical impairments, blindness, deafness and other disabilities to enjoy gaming. This not only makes gaming a more inclusive space as a whole, but it also potentially widens the market for video game developers.

Among the speakers announced for the event so far are Gaming and Disability Lead at Xbox Tara Voelker, Senior Accessibility Specialist at the BBC Jamie Knight, and Disability and Assistive Tech Consultant Vivek Gohill.

The conference takes place at the National Conservatory of Arts and Crafts in Paris on October 22, meaning the event is positioned snuggly between IndieCade Europe (October 19-20) and Paris Games Week (October 26-30).

Accessibility concerns have been growing in the industry, with Microsoft taking the lead and introducing the Xbox Adaptive Controller; a controller can be altered in various ways to suit the particular needs of its player. The Xbox Adaptive Controller will be released this September. On a similar note, DualShockers partially-deaf contributor Ben Bayliss recently wrote an editorial about how game developers can offer accessibility options for people with hearing impairments.