Game Dev Remaking The Fullbright Company’s Gone Home as a 16-Bit Japanese RPG

Game Dev Remaking The Fullbright Company’s Gone Home as a 16-Bit Japanese RPG

The Fullbright Company’s Gone Home released as a poignant surprise indie hit at the tailend of this summer, and now a game developer is taking it into his own hands to recreate the game: this time, as a classic SNES-era Japanese RPG.

Announced via Twitter, indie game developer Seth Macy received the go-ahead to continue on his “demake” of Fullbright’s interactive story-telling game, which tells the story of Kaitlin Greenbriar, a young college student returning to her home after a year abroad to uncover the stories and lives of her family in her time away. Told from a 3D-perspective in the original game, Macy’s remake looks to take the story and environments of the original game, but applying them into the style of a 16-bit era Japanese RPG a la Chrono Trigger or early Final Fantasy titles.

Macy’s remake of Gone Home is currently in development, and has also released some screenshots from the game’s current build: