Game Dev Remaking The Fullbright Company's Gone Home as a 16-Bit Japanese RPG

By Ryan Meitzler

December 24, 2013

The Fullbright Company’s Gone Home released as a poignant surprise indie hit at the tailend of this summer, and now a game developer is taking it into his own hands to recreate the game: this time, as a classic SNES-era Japanese RPG.

Announced via Twitter, indie game developer Seth Macy received the go-ahead to continue on his “demake” of Fullbright’s interactive story-telling game, which tells the story of Kaitlin Greenbriar, a young college student returning to her home after a year abroad to uncover the stories and lives of her family in her time away. Told from a 3D-perspective in the original game, Macy’s remake looks to take the story and environments of the original game, but applying them into the style of a 16-bit era Japanese RPG a la Chrono Trigger or early Final Fantasy titles.

Macy’s remake of Gone Home is currently in development, and has also released some screenshots from the game’s current build:

Have something to tell us about this article?
Let us know

Video Trailers

The Ascent | Launch Trailer
A Memoir Blue | Reveal Trailer
Ryan Meitzler

Ryan is the Editor-in-Chief at DualShockers and has been a lover of games as long as he can remember. He holds a BA in English and Cinema and lives in New York City.

Read more of Ryan's articles

Got a tip?

Let us know