Games We Want Back: Ogre Battle
When I was but a whee lad, I would play my Nintendo 64 whenever I got a chance, after school and on weekends. One day as I went to Funcoland, now Gamestop, I came across a game that sparked my interest, and till this day I still wish to have a N64 so I may play that beloved game again. Ogre Battle 64, one of the first and best RPG titles for the N64, was in my hands and waiting for me to unleash its aura on my undeveloped mind.
Many of the older gamers, who had a Playstation , Sega Saturn, Super NES, or even Super Famicom had a chance to play the Ogre Battle series. Three games were created, two
The Ogre Battle franchise had a game play that was unique to its kind. At this time, Final Fantasy already made its mark on the gaming world, with it’s turn based fighting system. The developers of Ogre Battle, Quest, had a different approach. You had units, in which you could place up to 5 characters in each unit, pending on the size of your character, whether they be a soldier or a beast. There are two modes of game play, the world map, where you can edit your units, equip characters, and change character’s classes. The other mode is the tactical map, where strategy is key.
In the tactical map mode, units are deployed on a large scaled world map. You look like a fly on a screen. On the map are towns and villages, sometimes castles. Each one you could liberate or take over, depending on
Each stage their is an enemy leader to defeat. Your job, if you choose, is to strategically find your way to the leader while avoiding as much confrontation as possible, or just wiping the floor to every enemy unit you see. At least that is good for leveling up. When enemies want to fight you, they will travel towards you. You could either try to run away or travel to them. Once you are both close enough on the map, a battle begins. Battle strength consists of where you place your unit on a 9 block, 3 tier section (a 3 X 3). Some characters ar
Alignment was something new to this game. Alignment depicts how good or evil your character is. If your character is good, they can fight better in the day, but are weak against dark attacks. If your character is evil, they can fight better at night but are weak against light attacks. This is important to think about when fighting certain types of enemy units and the time of day.
Probably the best part of the game was the class mode, how I can change any of the characters I control into someone stronger. There are units you can make, like knights, wizards, witches, ninjas, angels, even vampires and
Overall this game was by far one of the best games I have ever played. Sadly, whenever I ask people if they have played this game, or even heard of it, they say no or “what the hell is that”. Many people, I have a feeling, played Ogre Battle: The March of the Black Queen, but no one besides this one kid I know, played Ogre Battle 64. The reason behind that is Atlus, one of the more interesting publishers, decided not to make that many in the U.S. Not sure of the reasons, but they screwed over a lot of people from experiencing a great RPG and RTS put together. Quest, I beg you, bring these games back! I believe you could put it on the Nintendo DSI, being that it is advanced far beyond the N64. PlayStation 3 would be nice as well.
Come on people! Who here has heard of these games, let alone played them? Tell me what you think. Should Quest bring them back?