Gamescom 2013: The Elder Scrolls Online on PS4 and Xbox One Will Use “the Same Assets” as on PC

on August 21, 2013 6:56 AM

Reporting directly from the Bethesda booth at Gamescom, Cologne, I just had a chance to talk with The Elder Scrolls Online Lead Gameplay Designer Nick Konkle and asked him what kind of visual differences we can expect between the PC version of the game and the console versions: turns out the difference will be negligible.

The current plan is to use all the same assets that we’re using on the PC version as well, in both console versions.

You can expect slightly different visuals between TV screens and monitors, but the assets themselves are the same.

To be fair, The Elder Scrolls Online can’t be compared with single player Skyrim visually, at least at this stage of development, but Konkle reassured me that the team is currently working on replacing the current low resolution texture with high resolution ones.

You can expect to read the rest of the interview on DualShockers tomorrow or the day after. It’s going to be an intersting one for The Elder Scrolls fans.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.