Gamescom 2013 Interview: The Witcher 3 Story Design Producer Talks About Geralt, Quests and Making You Cry

on August 23, 2013 11:27 AM

The Witcher 3: The Wild Hunt is definitely a game living on its story and its character, so who could be better for a chat about it than its Story and Quest Design Producer Mikołaj Szwed?

I had a chance to ask him a few questions just after a spectacular behind closed doors presentation at Gamescom 2013, from which I was probably the only one to come out sober.

That didn’t really help my accent, so I apologize about that, but at least I didn’t ask him about pink unicorns. You can check the video interview out just below. Take it away Mikołaj!

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.