With the Windows 10 version of quite a few games releasing in sub-optimal conditions, it’s understandable that many wonder how Gears of War 4 will run on PC. Luckily, DualShockers had the chance to ask a few questions about it during a presentation meeting at Gamescom.
First of all, we learn that since the release of Gears of War: Ultimate Edition (which was one of the first Universal Windows Platform games to release on the Windows Store) the UWP has made “huge strides forwards.” Newer games like Killer Instinct and Forza Motorsport 6 Apex perform really well on most machines and with a lot of different graphical options. Gears of War 4 will expand on that even more since it’s further in the lifetime of the platform.
The PC version of Gears of War 4 isn’t just a port, but it’s built ground up for Windows 10, with a development team in Vancouver working exclusively on it, so the developers expect it to be “really really good.”
All the textures in the game were authored in 4k, so they weren’t just uprezzed.
We also hear that, differently from Quantum Break, it wouldn’t be possible to port the game back to DirectX 11, as it’s built from the ground up for DirectX 12. Gears of War 4 is leveraging many of the benefits of the new API, and some of them are part of its core foundations.
The Windows 10 version will also have plenty of graphical options that you can “completely crank up.” The demo showcased at Gamescom had “almost everything “set to Ultra, so it’s possible to make the game look even better than that.
Last, but not least, we get more information on the hardware requirements released a while ago (that you can see below for reference), Minimum Spec is to run the game at 1080p, with single player at 30 FPS and multiplayer at 60. Recommended spec should be able to run the game at 1440p at 60 FPS, and Ideal spec is for 4K resolution.