Gears of War 4: "Pushing Hardware on Xbox One as Far as We Can;" Talks DirectX 12, PC and More

Today Epic Games released a video starring The Coalition Technical Director Mike Rayner, talking about Gears of War 4.

Rayner explains how the studio has been pushing the Xbox One hardware as far as possible, while using the scalability of Unreal Engine 4 and DirectX 12 to deliver 4K textures and all the visual bells and whistles to PC rigs that have the juice to support them.

Check it out below.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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