Gears of War 4 Will have a "Seriously..." Achievement; Info Shared on Multiplayer and More

During a livestream hosted today on Twitch, Gears of War 4 eSports Producer Jack Felling and Community Manager Liam “TC Octus” Ashley gave some interesting info about the upcoming game.

  • The Coalition is putting a ton of effort in all the multiplayer characters, and they’re very unique. Fans will be satisfied by the quality.
  • There won’t be another beta for the game. The team is just focusing on pushing for the release.
  • Pro teams are very involved with giving feedback about development of the competitive gameplay of the game.
  • Guardian mode will return in Gears of War 4. Wingman mode won’t be at launch, but the team knows that it’s a popular mode. Yet, they have nothing to announce at the moment. The same goes for Free-for-All.
  • There will be event-related and community-related exclusive weapon skins emblems and goodies. The team wants to have things to give to members to the community who do special things.
  • The sniper rifle will still have bloom in the final game, but it has been tweaked a little.
  • The Developer Playlist (included in the Season Pass) is designed to let players experience things first, for instance map previews, different settings and special events.
  • The game includes an inventory that doesn’t just let you see the cards you own, but also those that you don’t have. You can dismantle cards, and get a currency named “scrap” that you can use to create almost all the available cards.
  • There will be a new “Seriously…” achievement.  Ashley is very excited to see what people will make of the new version.
  • Weapon skins won’t carry over from the Ultimate Edition to Gears of War 4, but there might be new skins inspired by some included in the Ultimate Edition.
  • The team is aware that the community wants a publicly API, but it’s a big thing to do, so it won’t be out at launch. The Coalition would love to implement it, but can’t make promises.
  • The Mark 1 Lancer (A.K.A. Retro Lancer) won’t be a starting weapon anymore, but will be a pick-up weapon at launch. It will be different than in Gears of War 3. It’s a mid-range weapon like the normal Launcer.
  • There will be team-branded weapon skins to support teams, and also a couple more items that The Coalition isn’t ready to announce yet.
  • Locusts won’t be in the multiplayer at launch. The non-human team will include only DeeBees and Swarm (the human team will include COG and Outcast).
  • Wall canceling has been tweaked, especially on the competitive modes, and now has an increase delay.

Gears of War 4 will launch for Xbox One and PC on October 11th.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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