Game Developers Conference will start at the end of the month, and its organizers posted a teaser trailer for one of the upcoming panels on Gears of War 4.
Hosted by Senior Technical Animator Steven Dickinson, the panel managed how The Coalition managed to do “more with less,” using less animation assets while actually increasing visual fidelity thanks to a technique named “Motion Warping.”
“The sheer magnitude of animation assets needed to build smooth and realistic movement systems while keeping a character grounded in an uneven and dynamic environment has changed how animation behaviors are built and authored. Blending multiple animations has traditionally been a way of dealing with distance, direction and environmental variance. However, the amount of assets needed for adequate coverage in today’s large AAA titles can be crushing. Multiple animation blending also reduces visual freedom as blended animations must be of similar style and timing. Some games have tackled this content explosion by dynamically warping motion to meet the spatial constraints. These are often ad hoc/specific to particular actions and not exposed to the animator. For ‘Gears of War 4’, The Coalition developed a generalized solution by introducing the concept of warp points.”
The panel will be on March 1st at 11 AM, and while it won’t be livestreamed, DualShockers will be at the show, and our writers will try try their best to bring you the most relevant info.
Game Developers Conference will open its doors on February 27th at the Moscone Center in San Francisco. Gears of War 4 is currently available for Xbox One and Windows 10.